A1 MAS Collector by Boncebon

[raw]
made by Boncebon for Ludum Dare 58 (JAM)

HORROR (Web, Window). Sewer Collector A1. An old legend from an ordinary town. Rumor has it that people who enter there disappear forever. A short horror game in which the main gameplay is walking. Caution! Loud noises may occur.. The Windows version is incomplete. However, if you can't play the web version for any reason, please play it instead. ATTENTION for Windows Version! It may complain about viruses in the file, but this is just a protection measure for your OS. Click "More details" and launch the game, please:) 1.png2.pngБез имени.png

Ratings

Overall 733th 2.82⭐ 27🧑‍⚖️
Fun 760th 2.4⭐ 27🧑‍⚖️
Innovation 760th 2.32⭐ 27🧑‍⚖️
Theme 731th 2.82⭐ 27🧑‍⚖️
Graphics 481th 3.48⭐ 27🧑‍⚖️
Audio 397th 3.12⭐ 27🧑‍⚖️
Humor 538th 2.62⭐ 27🧑‍⚖️
Mood 412th 3.52⭐ 27🧑‍⚖️
Given 35🗳️ 34🗨️

Feedback

ProtoHere
Oct 07th · 06:47 UTC
hi there! you mention there being a web version that is more up to date? could you link that as well pls
🎤 Boncebon
Oct 07th · 07:19 UTC
@protohere The web version is expected to be released on October 9. It won't be much different from the Windows version. I hope you'll enjoy it:)
🎤 Boncebon
Oct 07th · 07:43 UTC
Bug:Russian fonts broke in the menu during the build process. Change the language to English and everything will be fine!
evil23
Oct 07th · 09:00 UTC
Nice to see another horror game ;)
I like the artstyle, especially the rusty walls and the real-world photographs. Well done!
The jumpscares were not really scary and a bit predictable. Anyway, I didn't quite understand the TVs, they didn't do anything or did I miss something?
designernap
Oct 07th · 13:12 UTC
I love the mood and atmopshere on this one. Low poly shader brings it all together too. Nice work!
Ira Baciu
Oct 07th · 13:23 UTC
The game is broken :( pls fix the fonts size
🎤 Boncebon
Oct 07th · 14:27 UTC
@evil23 Thank you very much, it's very nice!
You haven't missed anything, TV is narrative:)
🎤 Boncebon
Oct 07th · 14:29 UTC
@ira-baciu Are you having problems with the font or its size?
The font is indeed broken, and the Russian font is broken. We'll fix it as soon as we have the chance.
But you can easily switch the language in the top left corner, and I hope the English font will be pleasing to your eyes!
🎤 Boncebon
Oct 07th · 14:30 UTC
@designernap Thank you very much, our whole team is very pleased that you rated our game so much:)
LudumDareDevil
Oct 07th · 22:57 UTC
Interesting game. It was really easy to get disorientated though. The first jump scare got me lol.
Nnnnneeeedddd
Oct 08th · 16:03 UTC
I'm a MASSIVE fan of how it looks, want to make a game that looks like this someday :laughing: jump-scares were good, spider was awesome, but was disappointed it didn't do anything.

Was a tad underwhelmed when the first thing to interact with 'press E' just ended the game.

Also, the janky google drive download definitely added to the suspense, I think itch is the place to upload these these days really.
AlwaysHungry
Oct 09th · 11:15 UTC
You've been extremely successful in creating the mood! However, playing your game makes me feel a little dizzy.
luffysome
Oct 09th · 16:08 UTC
the visual is not bad, but there are no scary ambient sounds and screamers should be better
🎤 Boncebon
Oct 09th · 16:50 UTC
@protohere We released the web version as promise!
🎤 Boncebon
Oct 09th · 17:45 UTC
@nnnnneeeedddd Thank you so much! You're absolutely right – the game turned out a bit empty; it was our first time making a 3D game in this format. We did a lot of things outside of our comfort zone, and that was a challenge for us!
🎤 Boncebon
Oct 09th · 17:46 UTC
@luffysome Thanks for the feedback! We didn't quite get it done as well and comprehensively as we'd hoped, but we got the main idea across:)
Surfa
Oct 09th · 18:06 UTC
Graphics and audio were really good. Gave properly creepy vibes the whole time. Not quite sure it fit the theme and it was quite short so possibly just ran out of time?

Love the cameos (shorts guy and creepy face within the hands) from what I am assuming were a couple of the developers.
🎤 Boncebon
Oct 09th · 18:13 UTC
@surfa Thanks for the feedback!

Yes, we didn't have time to do everything we wanted, but the game fits the theme. "Collector" refers to a sewer system. :)
And the faces are indeed ours—the faces of the developers.
6Knowledge
Oct 09th · 19:12 UTC
The visuals are without a doubt the highlight of this game. I don't know if intentional or not but the character seemed to rotate around after bumping into some object, this can be stopped in Unity by freezing the rotation on the rigidbody (if it is being used and if not, then no clue why it would even be happening). A bit short, but can be expanded easily.
Eugenik
Oct 09th · 19:59 UTC
groovy game! thanks!.
Shram
Oct 09th · 22:18 UTC
чувак что за шит ты сделал
🎤 Boncebon
Oct 10th · 06:25 UTC
@shram старался :D
b0guslaw
Oct 11th · 07:12 UTC
Not a huge fan of loud jump scares for the sake of jump scares, but the vibes definitely hit. The resolution could have been upped a bit more, since I found walking in tunnels a bit confusing, because there are only so many brown pixels you can have before everything starts to look like one.

I definitely liked the atmosphere and the idea was well executed
Rogaro
Oct 11th · 08:47 UTC
I definitely like the game's style, I love that shader. But the jump scares disappointed me a bit, jump scares for the sake of jump scares break the atmosphere.
🎤 Boncebon
Oct 11th · 16:26 UTC
@rogaro Thanks for your feedback!
outstar
Oct 11th · 19:02 UTC
I really liked the textures and general atmosphere of the sewers, visually the game is stunning and screenshots immediately made me want to play it! I wish the scares were more of a buildup instead of jumpscares, these don't work on me anymore :D My main feedback is to change your theme on Itch to dark so it's more creepy to play!
🎤 Boncebon
Oct 11th · 20:42 UTC
@outstar Thanks for the feedback! I completely agree with you, we'll try to fix it in the future :)
In itch, you can make the game full-screen, but I'll make the background dark—that's the right way to go.
MatthewDrake
Oct 12th · 16:00 UTC
Great aesthetic and pretty cool mood too. Loved how you handled the NPC animations for the opening cutscene.
Raivk
Oct 13th · 08:48 UTC
Cool aesthetics! Mood is definitely there!