Collection Time by Psevdonim

[raw]
made by Psevdonim for Ludum Dare 58 (JAM)

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Ratings

Overall 751th 2.686⭐ 37🧑‍⚖️
Fun 754th 2.439⭐ 35🧑‍⚖️
Innovation 744th 2.412⭐ 36🧑‍⚖️
Theme 624th 3.212⭐ 35🧑‍⚖️
Graphics 643th 2.897⭐ 36🧑‍⚖️
Audio 452th 2.853⭐ 36🧑‍⚖️
Humor 613th 2.348⭐ 35🧑‍⚖️
Mood 757th 2.469⭐ 34🧑‍⚖️
Given 29🗳️ 46🗨️

Feedback

Kagegona
Oct 06th · 22:51 UTC
Nice ideas and there is space for new features like equip weapon and stuff, curious to see in the futur! :D
Tommeh
Oct 06th · 22:52 UTC
Really cute graphics! I'm not sure how the mechanics works since placing items on the grid didn't seem to do anything. However I love placing things on the grid so great job!
🎤 Psevdonim
Oct 06th · 23:26 UTC
@kagegona thank you for your feedback!
🎤 Psevdonim
Oct 06th · 23:26 UTC
@tommeh thank you for your feedback!
Kamilah
Oct 07th · 01:40 UTC
Nice graphics and animations!! Really cute.
🎤 Psevdonim
Oct 07th · 09:57 UTC
@kamilah thank you!
Mackelvin
Oct 07th · 20:37 UTC
As someone said before, I'm not sure if the items we collect are useful or just collectibles.
Overall, very nice game
Well done
🎤 Psevdonim
Oct 07th · 20:39 UTC
@mackelvin thank you for your feedback!
510
Oct 08th · 12:45 UTC
I think the graphics were cute!

It would've been great if the items actually added to your stats and if the inventory was smaller so you'd have to actually make some decisions for your build. Also, I would've played more if the game was longer =) I hope you'll keep working on it, it could be expanded to something great!
🎤 Psevdonim
Oct 08th · 12:53 UTC
@510 thank you for your feedback!
StaticRose
Oct 08th · 15:09 UTC
Also like the graphics a lot. Especially the combination of the more detailed items with the sketchy ui really has something to it. Even though there were no real explanations I found it mostly easy to figure out what to do next.
🎤 Psevdonim
Oct 08th · 15:25 UTC
@staticrose thank you for your feedback!
Vulpe
Oct 08th · 19:53 UTC
Cute little game, thought I could stack the items or that they'd do something.
🎤 Psevdonim
Oct 08th · 19:57 UTC
@vulpe thank you for your feedback!
Schu
Oct 08th · 21:41 UTC
Very cute but I have no idea what the items do so it's hard for me to understand why they matter. I don't feel like my decisions make an impact on the gameplay
naru
Oct 08th · 22:28 UTC
I like looting things, good job!
🎤 Psevdonim
Oct 08th · 22:38 UTC
@schu thank you for your feedback!
🎤 Psevdonim
Oct 08th · 22:38 UTC
@naru thank you!
GuardianMAD
Oct 09th · 02:36 UTC
oooooh i do want to keep playing this more, its my type of game i just idle and keep playing in big ammount of time. I would like to see some type of sfx when attacking is happenig and maybe upgrade stuff in the backpack?
i love to see where this goes in the future
Bobap
Oct 09th · 03:06 UTC
Not really sure what was going on.
Eugenik
Oct 09th · 03:12 UTC
Artwork and sound design is solid, nice job!.
Ciphereo
Oct 09th · 06:54 UTC
graphics were cute!
🎤 Psevdonim
Oct 09th · 08:08 UTC
@guardianmad thank you for your feedback!
🎤 Psevdonim
Oct 09th · 08:08 UTC
@bobap thank you for your feedback!
🎤 Psevdonim
Oct 09th · 08:08 UTC
@eugenik thank you for your feedback!
🎤 Psevdonim
Oct 09th · 08:08 UTC
@ciphereo thank you for your feedback!
Ira Baciu
Oct 09th · 10:10 UTC
A little gameplay guide would be nice
🎤 Psevdonim
Oct 09th · 10:23 UTC
@ira-baciu thank you for your feedback!
huihang
Oct 10th · 13:21 UTC
It take me quite a long time to konw how ti play the game.Having some tutorial is better.
🎤 Psevdonim
Oct 10th · 13:50 UTC
@huihang thank you for your feedback!
F1Krazy
Oct 15th · 14:38 UTC
I have to be honest here: this is so barebones that it's hard to really come up with any real positive feedback. There's just *nothing here*.

You only really do two things during gameplay: select your next destination, and collect the items from the chest there. The first one feels meaningless, since there are so few choices and they all lead to the same place, and the second one *is* meaningless because the items don't do anything and there's no story explanation for why you're collecting them in the first place. The collection aspect just feels like it's been tacked on to satisfy the theme, rather than actually being an integral part of the game.

The music is a ten-second loop, there's no sound effects, and the fact that the items are so well-drawn makes the crude graphics everywhere else in the game stick out like a sore thumb. I'd be willing to overlook those things if there was more of a game under the hood, but there just... *isn't*. I realise this is your first Ludum Dare, and I don't want to sound too discouraging, but I'm genuinely struggling to understand how *this* is all you have to show for 72 hours' work. It feels more like you made this in *7* hours. Maybe you did, but you haven't said so.

As a matter of fact, you haven't said *anything* about the game, or about any of the feedback you've received so far, which is strange given that the other jam game on your itch.io profile has a full and very detailed description, and lengthier responses to feedback. It comes across like you don't really care.

Again, I'm not saying any of this to discourage you, but to help you understand the problems with both the game and the way you've communicated about it, so you can improve for next time. However, I would appreciate it if you could respond with something other than "Thank you for your feedback"; something that tells me you have actually read my feedback and taken it on board, rather than just skimming over it.

I hope to see you return for Ludum Dare 59 with a much better entry.
🎤 Psevdonim
Oct 17th · 23:16 UTC
@f1krazy

Thanks for your detailed feedback xD

I agree that it might seem like I don’t really care and that I’m indifferent toward what you mentioned, but I can assure you that’s not the case.
I truly appreciate the kind words people have written — even if some may not be entirely sincere, it’s still really nice to read them.

The main reason why I’m usually so brief in my comments — and why my game doesn’t have any proper description — is because I feel embarrassed to justify myself. The game is honestly very weak; I managed to implement maybe 15% of what I originally planned for the jam.
Explaining what I didn’t have time to do, what got in the way, or what I intended to implement just feels petty and pathetic. The fact remains: I didn’t pull it off. And the reasons why — whether they’re objective or not — don’t really matter to strangers.

I even considered not uploading the project at all — just a few hours before the deadline I wanted to give up because I was so frustrated with the state of it. But I changed my mind — otherwise, what’s the point?
Yes, the project is weak, but it is what it is, with all its flaws. I believe it’s better to finish something, even if poorly, than to leave it unfinished. How else can you grow?

I wanted to gain experience from participating in Ludum Dare — to see how games are submitted, how the rating system works, how the whole process unfolds from start to finish — and here we are.
I’m very happy I took part, and your comment alone was worth it :)

As I mentioned above, I don’t see much point in justifying myself, but the project was meant to be better — I’m telling you this so you don’t assume I’m unaware of its problems. I do plan to keep working on it; I want to bring it to a more coherent, playable state.

Also, I can’t help but note that it was a bit tactless to point out how much time you think I spent on the game — like, “how could someone make so little in that time.”
It doesn’t really upset me, since I agree with your main criticism, but I think it’s a bit unfair to judge someone without knowing their background, don’t you think? You’re viewing it from your own perspective, but our experiences aren’t the same — keep that in mind.

Anyway, thank you very much for your comment — I appreciate the attention and the feedback.
And good luck to you in future game jams too! :)

P.S. My English isn’t very strong, so sorry for the auto-translation :)
Euler Moises
Oct 18th · 01:55 UTC
A very simple game. I liked the music.
Is the goal really to reach the end of the map? Because I couldn't go anywhere after that.
And I also couldn't enter the house or use the items I got.

Congratulations!
🎤 Psevdonim
Oct 18th · 11:00 UTC
@euler-moises thank you for your feedback!
PatUwU
Oct 21st · 17:12 UTC
Cute and interesting art style, addicting gameplay and interesting concept. Love it!
🎤 Psevdonim
Oct 23rd · 16:32 UTC
@patuwu thank you for your feedback!
F1Krazy
Oct 24th · 19:44 UTC
@psevdonim Thanks for your response, I appreciate it. I agree that I may have been a bit too harsh in my criticisms, but I'm glad to hear that you're aware of them and saddened that, whatever the reasons may have been, you weren't able to create the game you'd originally envisioned. I wonder if it may have been better for you to go for the Extra category instead, to give yourself more time to work on the game.

Either way, as I said, I hope you're not discouraged and continue to work on creating games in the future.