Mod agent by Ty Victorson
Collect weapon parts and build your ultimate weapon
| Link | https://ty-victorson.itch.io/mod-agent |
| Original URL | https://ldjam.com/events/ludum-dare/58/mod-agent |
Ratings
| Overall | 596th | 3.214⭐ | 23🧑⚖️ |
| Fun | 399th | 3.31⭐ | 23🧑⚖️ |
| Innovation | 502th | 3.071⭐ | 23🧑⚖️ |
| Theme | 514th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 659th | 2.818⭐ | 24🧑⚖️ |
| Humor | 406th | 2.952⭐ | 23🧑⚖️ |
| Mood | 686th | 2.905⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
Hey guys I'm so sorry I didn't realize it was still private! :sweat_smile: its open now thanks for checking out our game in advance!
@martingonn I added a Linux build hopefully it works I don't have a way to test on my end so let me know!
In games I really don't love a lot of things more than weapon customization so this entry is a huge yes for me. There are a bit of jank in camera & movement but I think it's pretty managable and enjoyable in its own way. I especially love the absurd speed of sprinting. The starting gun is a bit harsh in terms of stats but I think it fits the game's direction pretty well. Once I got my first pieces of weapon mod it became exponentially easier. Though after a few runs through the missions I can't seem to get any mod that affects the fire rate which I wanted the most. Either way, Using weapon mods as a measure of progression works really well with me. The weapon edit menu at this stage can use a bit more work such as not allowing duplicate parts (or allow the player to delete them) and giving different mods different art though I suppose that'd be a lot of effort. Also love the theme of the maps. I'd be really excited to play the game if it got more polish and development.
Cool
