Green Amber by xHadie

[raw]
made by xHadie for Ludum Dare 58 (JAM)

An adventure game where every module you collect unlocks new layers of perception.

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➡️ Download via itch.io ⬅️
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⚠️Post-Jam Changelog

Please play v0.1 for the on-time submission version!

Thank you all for the kind feedback ♥️

v0.1.2 - 10th October 2:27am CEST

  • increase the view radius without vision module
  • update control description to make up/down movement clearer (hopefully - we know the two-button implementation is clunky, but you know the "jam")
  • try to add a subtle "climb" tutorial at the beginning of the map

v0.1.1 - 5 hours after grace period ended

  • fixed to start with a proper level route for the game
  • some small fixes here and there (missing audios, annoying asset placements, overlapping textures)

📖 Story

A little firefly finds itself in an abondened, unfamiliar world - suprisingly self-conscious but without senses. To navigate this strange place, it must collect scattered modules to obtain a clearer perception. With each discovery, new sights and sounds emerge, revealing hidden truths. Uncover every module and guide the firefly toward the distant radio tower, where a final message awaits delivery.

LD58<em>GreenAmber</em>WiP.gif

🎮 How to play

Aim: Collect all modules and transmit a message via the radio tower.

• A - Move Left
• D - Move Right
• S+(A/D) - Climb Down
• W+(A/D) - Climb Up
• L - Open Lexicon
• Enter - Collect Module

LD58_credits.png

❤️Thank you for playing! If you enjoyed this little adventure, please leave a vote and comment. ❤️

🎙️ A quick note from the team

Ludum Dare has never let us down when it comes to sparking creativity and creating lasting memories. This time felt extra special — our team has grown, bringing fresh energy, ideas, and team spirit to the table.

Once again, we had more ideas than time to bring to life. Still, we hope you enjoyed exploring this game concept.

Being part of the vibrant Ludum Dare community is both inspiring and incredibly motivating. We can't wait to see what everyone has "collected" this time around!

Curious for more? Check out our previous Ludum Dare games (https://ldjam.com/users/xhadie/games) made with love, passion and a whole lot of late-night coding.

Powered by friendship.

Ratings

Overall 263th 3.667⭐ 38🧑‍⚖️
Fun 454th 3.257⭐ 37🧑‍⚖️
Innovation 132th 3.729⭐ 37🧑‍⚖️
Theme 307th 3.8⭐ 37🧑‍⚖️
Graphics 223th 4.056⭐ 38🧑‍⚖️
Audio 172th 3.714⭐ 37🧑‍⚖️
Humor 634th 2.267⭐ 17🧑‍⚖️
Mood 102th 4.086⭐ 37🧑‍⚖️
Given 29🗳️ 58🗨️

Feedback

Lehmy
Oct 07th · 17:00 UTC
Really sweet game, love the mood/atmosphere of the game. The art and music match nicely.
Don't know if i was stupid in the begining, but it took me some time to figure out what i had to do ^^.
Great entry ^^
Winter2277
Oct 07th · 17:03 UTC
Great use of the theme, making each thing you collect provide you with abilities is great. I loved the graphics and the music. I wish the level design didn't include a massive pit for me to fall into over and over. Overall it was quite fun, great job
Huex
Oct 07th · 17:06 UTC
It was challenging at first due to the darkness and unclear controls. But otherwise, the game is excellent. The visual style, music, and measured gameplay are captivating and will keep you playing for a long time.
vydra
Oct 07th · 17:49 UTC
Interesting experience and core tutor mechanics. Nice progression. But i lost in location. (maybe skill issue)
Ather
Oct 07th · 17:49 UTC
Got stuck for a while with the beginning, otherwise I loved the mood !
tranceplant
Oct 07th · 19:10 UTC
Amazing vibe! Reminds me of Limbo. I'd love to play a longer version of this.
Skylone
Oct 07th · 20:23 UTC
An atmospheric game. nice visual.

initially it was unclear why I was falling)
Electric Sun
Oct 07th · 20:36 UTC
Super cool! Sound design and music for this was incredible! The story (Lore?) is really intriguing (Is the gear a person??? who am i sending a message to?) I really really wish there was more of this it was so good!
UniOwl
Oct 07th · 20:42 UTC
I very liked the visual aesthetic, it was very atmospheric. Although, something I want to point:

1. Because of very dim lighting I had hard time to understand what even to do at first. My gear kept falling and I didn't see any obstacles. While this dark lighting and fog may be totally fine in itself as an introduction, maybe some text/pictogram hints would be very nice. And maybe simpler level? (e.g. without falling or/and without wall climbing so early)

2. Then, the collectables. I entered a menu, and. What to do with those things? I mean, game allows me to select them. So I thought "maybe I can interact with them somehow". But I didn't found a way, so my next thought was "oh, maybe they are pure cosmetics. that's ok, but a bit sad"

Overall, it was cool little platformer (and very beautiful aesthetically). I could see potential in it. Maybe more mechanics with gears, interactions with those collectables, etc. Thank you!

upd: I forgor to add. The sounds after collecting that big blue thing becomes annoying very quickly. But I liked the music a lot!
magnapanther
Oct 07th · 20:50 UTC
the graphics were SO COOL, the resolution increasing as you collected stuff was such a smart touch. atmosphere was awesome too!! was a little confused at first but overall this was really well done :D
PaDo
Oct 07th · 21:31 UTC
Such an atmospheric game! It's great to upgrade the gear to collect colorful keys!

I would be glad if you would play our game and rate it.
licorin
Oct 08th · 15:32 UTC
So sweet!
EklBirifine
Oct 08th · 18:22 UTC
reaaally struggled at the beginning to the point of almost quitting. glad I didn't, the game is nice and soothing, liked the graphics and soundtrack. couldn't finish it though, sadly, got stuck(
DeepD2eam
Oct 08th · 21:41 UTC
Crazy Graphic and moods, and the game is great, too. Very good job!
Eugenik
Oct 09th · 00:00 UTC
Amazing original concept!.
T C
Oct 09th · 04:56 UTC
I really like this entry. There wasn't too much to do controls wise, but you made a game that explored what you had and didn't outstay its welcome. Collection was fun and interesting, and despite you not moving very fast, and being able to only move left-right and climb, it never felt tedious, which is something that I find happens in game jams often (ESPECIALLY in the games I make :laughing:).

You implemented the theme in the way I felt does it best... where collecting has a noticeable impact on the game. Each collection felt interesting, some had a noticeable impact on gameplay or visuals, others just worldbuilding by reading their entry in the book, but both worked to keep me engaged. The ambiance and environment did a fantastic job setting the stage and making you want to explore the game more, telling their own little story.
Blazerker
Oct 09th · 05:13 UTC
I really like the art style of the game. I wasn't always sure where to go, and eventually the ladders stopped working, so my exploration ended. Good effort!
Ira Baciu
Oct 09th · 09:55 UTC
The atmosphere is something
Rémy Lopez
Oct 09th · 21:48 UTC
Woow, I just want more of this ambiance!
I was stuck at the beginning for 2 minutes beofre realizing I had to UP + RIGHT to climb the wall !
The music and sound effect are great !
zelew
Oct 10th · 18:02 UTC
it's looks so atmospheric and visually stunning
someone
Oct 10th · 21:13 UTC
Lovely atmosphere and interesting movement mechanics.
The bouncers confused me a bit at first as they were not very visible - Why was I suddenly flying??
Opening the lexicon also seems to freeze the game for a few seconds.
I was also a bit lost for what to do once I had collected everything, but found the station eventually.
In all a really nice experience. Great job.
AmunOnra
Oct 11th · 12:57 UTC
Cool idea on making you collect the features of a game that are possibly taken for granted or often not as valued as the gameplay. Your game makes the player realize which role these things play in a game even more than other games do were they are just present from the start. The atmosphere the game produced makes you focus on it even more.

It's so unfortunate that you couldn't implement everything that you planned in the Jam version. The latest version is already pretty solid, though it can still take a little polishing here and there of course. Hope you can make your vision real in the later versions.
5757
Oct 13th · 15:44 UTC
By collecting, players receive more feedback. This mechanism of obtaining—using—then obtaining feedback makes me want to explore more. However, if there were a 'map' similar to the one in Don't Starve, it might make the gameplay clearer, especially since there is a place where once I fall down, it's difficult to get back up. Nevertheless, I think this concept is very interesting.
munaao
Oct 14th · 15:10 UTC
I like the music and atmosphere unlocked later. The design of increasing resolution after collecting items is quite impressive. However, the drawback is that the level design and the initial guidance are a bit lacking.
Lynnn
Oct 14th · 17:33 UTC
omg I love how collecting things give you new abilities, this is very well executed. Also the art vibes are great.
Rol
Oct 18th · 17:42 UTC
Love the concept of collecting pieces to gain different elements of the game. The user experience of the newest version is much better than the original one since it makes it easier for player to understand what they are playing as.
ophiene
Oct 23rd · 19:01 UTC
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)
Arkadi Voronchenko
Oct 24th · 09:47 UTC
Oh that mood and atmosphere is awesome. I love that textures and effects. Good job guys!