Death or Taxes by atsh
His Eminence, King Spendsalot, has grand designs for a marvelous village:
A sheep-based economy with 7 resources
Elaborate production chains spanning 9 buildings
An overseas market with import and export
Needs for food, drink, and clothing
A complex tax system with tariffs, vat and income tax
My name is Tax Murphy. I'm a tax collector - and I don't care about any of that.
I just chase workers with red coins above their heads, and watch the gold coin above mine go up.
That's all you need to know.

| Link | https://shlomiatia.itch.io/ld58 |
| Link | https://github.com/shlomiatia/LD58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/death-or-taxes |
Ratings
| Overall | 73th | 3.559⭐ | 36🧑⚖️ |
| Fun | 58th | 3.561⭐ | 35🧑⚖️ |
| Innovation | 71th | 3.515⭐ | 35🧑⚖️ |
| Theme | 17th | 4.197⭐ | 35🧑⚖️ |
| Graphics | 135th | 3.242⭐ | 35🧑⚖️ |
| Audio | 129th | 2.924⭐ | 35🧑⚖️ |
| Humor | 71th | 3.227⭐ | 35🧑⚖️ |
| Mood | 124th | 3.172⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |
Fantastic game! The rule is simple but the gameplay is well-designed and in-depth. Truly satisfying watching the number rise faster and faster.
If this game is on steam I'll definetely buy it LOL.
@staticrose It's a good point about the people clustering. Thanks for the feedback!
Great name too!
@klausklapper Thanks for the kinds words! I totally agree about the music - need to learn how to make it :)
I mean no harm, but it seems like I’m a pickpocket following them around, haha, and I really enjoy getting money from them.
I really love how each character has things they do every day, it makes the whole game lively, like it truly builds a village. Great game!
A small suggestion: maybe consider adding a button to spend your current coins to re-roll the upgrade choices? This way, players will have to decide whether to spend coins for an extra chance. Either way, this is already a fantastic game, now I’ll go steal some more money—I mean, collect taxes!
Thank you so much for your kind words!
The workers keep the money for then next day :) I actually thought of an upgrade where you can increase the interest on the accumulated money.. I didn't implement it because 3 options is not too many for such a short game, but your suggestion makes a lot of sense in that regard and in hindsight I coul've expand the upgrade roster
@nekowei I was pretty happy with the fact that several strategies exists, so thank you for noticing it, and I'm glad you enjoyed the game
Well polished with a simple tuto at the start even for a simple game as this, its apreciable !
Thanks for the feedback! Agree about the upgrades - I tried to balance the economy under the hood, and it was difficult to give powerful upgrades like this. BTW I'm a sucker for good conversion as you can imagine, so loved you game!
@hulien22 Agree with both your feedbacks! I actually do have variation for the worker speed to keep them from walking on each other, but I could use some more for sure. Glad you enjoyed it! And I enjoyed your game too - nice to see we both tackled taxes from very different angles :)
great entry :)
Curious if the king was you and you were originally overscoping? :D
You are correct about everything:)
Workers always prefer to buy from the market if the taxes there are cheaper. Currently the market has infinite supply, which means that VAT should never be higher than tariffs.
Income tax is one of the "hidden" features of the game - when workers buy from the each other, the money goes to the building so to speak, and each day the worker pulls all the money from the building as income, and that's where the tax come in. So if you kill internal trade with high VAT, you also kill the income tax.
The market demand is indeed random. In hindsight it could be cool to change the demand to make things more dynamic.
It's actually cool that you noticed all of these things. Thanks for playing!
Very nice entry, so much complexity in a short time! good job!