BIGDIG by Willops

[raw]
made by Willops for Ludum Dare 58 (COMPO)

Dig.gif

Break blocks to uncover treasures! Can you collect them all?

Controls are left mouse and spacebar.

Hints: - Switch to your secondary once you see a treasure, your primary is much more likely to damage it - When you think you're done with a rock slab, press spacebar to move onto a new one - The more exposed a treasure is the more likely you are to damage it

Ratings

Overall 24th 3.952⭐ 23🧑‍⚖️
Fun 13th 3.95⭐ 22🧑‍⚖️
Innovation 94th 3.325⭐ 22🧑‍⚖️
Theme 24th 4.075⭐ 22🧑‍⚖️
Graphics 36th 4.075⭐ 22🧑‍⚖️
Audio 10th 4.025⭐ 22🧑‍⚖️
Mood 22th 4.075⭐ 22🧑‍⚖️
Given 29🗳️ 14🗨️

Feedback

IndigoWolf
Oct 05th · 22:55 UTC
My favourite entry so far, no doubt will be top of my list by the end. Loved this minigame in Pokémon and love the reference here. I actually enjoyed it so much I went for the 100% on all the treasures.

Great work.
thejackimonster
Oct 05th · 22:56 UTC
Definitely a good idea for this theme. Well done!
danicoredj
Oct 08th · 18:20 UTC
i will play all day in this
cogcomp
Oct 08th · 18:27 UTC
Loved the music and the graphics. The idea was nice though I found the actual uncovering of objects to be quite monotonous after a while
kalgynirae
Oct 08th · 18:29 UTC
Fun to play, groovy music, good sounds, and intuitive gameplay! My only criticism is that the coloring of the upgrade buttons was not intuitive to me; I initially thought that white meant currently active, and it took a lot of clicking around randomly until I figured out what was happening.
atsh
Oct 08th · 18:31 UTC
My favorite entry so far! I even played again to see the other upgrade paths

I encounter one possible bug where the sword seem to be fully visible, but I still didn't got it. Maybe some tiles are hidden

But it's really a nitpick - I loved everything - the graphics, the music, the sound, the upgrades.. Really fun and unique game, well done!

![Screenshot 2025-10-08 211937.png](///raw/827/36/z/6efa3.png)
WouterK12
Oct 08th · 18:32 UTC
Awesome vibe, the animations are so cool!
Prunus Padis
Oct 08th · 18:43 UTC
Reminds me also about the minigame in pokemon diamond/pearl with ds touch pad. So i am comparing to it. Here i think it was just too usefull to use the heavy swing constantly since its just a speed game mostly, in pokemon its more of a thinking game with limited turns. Also forcing to click the icon tool instead of just switching to small tool discouraged the swithcing in fast pace, if it was a keybind i would have maybe used other tools more.
Really nice juice in the game, felt satisfying to break things and the loot showos animations were funny :D.
Martynas Dargis
Oct 08th · 18:56 UTC
Go dig or go home! The shopkeeper reactions to treasures are so funny :D. Great submission - the game is simple, fun and pretty
LDJam user 395647
Oct 08th · 18:58 UTC
Amazing game, I loved the quirky graphics and the digging was quite satisfying. I did find a possible bug, where when I was using a hammer with turbo impact and a prospick with treasure hunter it wouldn't let me swing even once during a screen with the hammer, if I had equipped the prospick when entering the screen. Also, I think the cost of upgrades could be tweaked, since I got to max out everything in a few turns. But other than that the game is very nice!
Pierre-Marie
Oct 08th · 19:24 UTC
I like it! This brick-breaker game with tool upgrades is a great idea. It deserves to be developed further!
Eugenik
Oct 09th · 02:36 UTC
Great Art!.
Sirplop
Oct 11th · 03:35 UTC
A simple yet enjoyable game - a good demonstration of skill. Good job!
Volkolak
Oct 11th · 11:40 UTC
Excellent work! I've completed the entire collection and unlocked all the instruments. The sounds and music perfectly complement the overall feel of the game. The receptionist's animations deserve special praise.
There were a couple of moments when the treasure would get stuck in a corner, and the interface above or other images would prevent me from breaking the block. Also, with some tools, particularly the laser drill, you intuitively expect the end of the tool to be the click point (like a cursor), whereas the cursor point is actually in the center of the image.
Overall, great job!
Kenneth Gibson
Oct 11th · 14:42 UTC
This is a great game, different types of mining causing different value of treasures, branches of builds and fun gameplay overall, this game even has interraction with auction guy, he'll pass out if you get multiple perfect grade treasures in a row
EricNS
Oct 11th · 17:51 UTC
Great game, i think this game lowkey has potential, reminds me of those old PopCap games for pc (in a good way)