Chickens Go Home by cagibi

[raw]
made by cagibi for Ludum Dare 58 (COMPO)

Some chickens have decided to collect as much stuff as possible!

Inspired by Ubisoft's Rabbids Go Home.

I was more tired than usual this weekend, and I encountered some bugs/roadblocks, so that game is quite short and doesn't really have any dangers. Have fun anyway!

Controls

Arrows/WASD: move
Enter/Space: unleash your battle cry upon the objects

Screenshots

Capture d’écran<em>2025-10-05</em>10-49-26.png

Capture d’écran<em>2025-10-05</em>10-50-54.png

Ratings

Overall 48th 3.738⭐ 23🧑‍⚖️
Fun 43th 3.643⭐ 23🧑‍⚖️
Innovation 83th 3.452⭐ 23🧑‍⚖️
Theme 44th 3.929⭐ 23🧑‍⚖️
Graphics 30th 4.143⭐ 23🧑‍⚖️
Audio 35th 3.738⭐ 23🧑‍⚖️
Humor 5th 4.429⭐ 23🧑‍⚖️
Mood 35th 3.9⭐ 22🧑‍⚖️
Given 19🗳️ 16🗨️

Feedback

mr_mesmer
Oct 05th · 10:29 UTC
As an robotic engineer for poultry farms, I prove, that this is good farm in eu or us, because there is a lot of square meters to one chicken, even in final screen. Also, I like to see bird instinct to find high place, even using a helicopter.
spytheman
Oct 05th · 11:43 UTC
That game is hilarious! I would love a sequel!
Frogman
Oct 06th · 08:13 UTC
Managed to find 278 stuff, should be enough to reach the sun more or less :)
![Score.png](///raw/5d0/72/z/6d409.png)
Anyway, this was fun! The department store level was the highlight for me, with a bunch of stuff to collect and a mysterious invisible elevator music player. The opening & ending scenes were cute too, although it was a bit hard to read the opening crawl since the text blended in with the chickens & paper in the background. But yeah, overall a short & fun experience!
🎤 cagibi
Oct 06th · 11:08 UTC
@mr-mesmer thanks for your feedback, I'm glad to know this game meets professional standards.

@frogman thank you! I'm thinking of adding the store's loudspeaker as a collectible, or who knows maybe a power-up.
gonutz
Oct 06th · 15:34 UTC
198 Chickens, yay! :-)

What a really cute game! I love the animations and the sounds, very funny!

One thing: the game did not load in my browser, so I had to inspect the HTML element and open the link in a new tab. Consider adding the link (https://files.jam.host/embed/$415836/42144/index.html) to the description.

The white text at the start is low contrast over the white chickens, maybe put a semi-transparent background around the text :-)

You really took the theme literally, collecting the twigs! :-D

I liked the booster ramp, nice feature!

At the end, I have to admit, I did not collect things in the third level, I right away "got to de chahpper" like Arnie and was quite amused when it started spinning in its entirety :-D
Along with the music, this made for a pleasing finale ;-)
🎤 cagibi
Oct 06th · 16:26 UTC
@gonutz Thanks for the feedback! I just added the link in the description.
Linus Lindberg
Oct 06th · 19:33 UTC
Great art-style, I love the color-palette. Music and audio is good, and the I find the whole game very funny and charming. I wish there was something more going on during the levels, like enemies or hazards to avoid. Other than that it's a great entry!
bereg
Oct 06th · 22:12 UTC
A magnificent game by every standard. Graphics, sound, animation, feedback - everything is really well done. It was a pleasure to play, and the helicopter at the end is hilarious.
surfacedfox
Oct 07th · 00:37 UTC
Hooooly woah, that was so beautiful! You really have a very special aesthetic I can only really aspire towards.
Awanami
Oct 07th · 01:12 UTC
i see it too late
Awanami
Oct 07th · 01:15 UTC
@cagibi boxes collision crash it
![изображение_2025-10-07_041438055.png](///raw/273/66/z/6e69f.png)
🎤 cagibi
Oct 07th · 05:49 UTC
@linus-lindberg @bereg @surfacedfox thanks!

@awanami I thought I fixed that crash (when you collect more than 1 box in the same frame, tricky to reproduce), I'll see how I can fix it again.
EDIT: done. There was a for loop for updating the stack of stuff, and now when one of the items is missing I pop it and exit the loop.
Wouter52
Oct 07th · 14:57 UTC
What a fun game! I love how you gave us an environment to just destroy 😁 I had a good chuckle when the helicopter took off. Love the ascetics of this game!

If I can give one suggestion: the text at the beginning (the starwars one), could have been more dark. As it was a bit unclear to read at times.
thegrottman
Oct 09th · 15:41 UTC
Such a fun little game, haha. I enjoyed the premise of wreaking havoc on places, and the helicopter took me by surprise. It was incredibly cute, the graphics ideally fit the premise and the game overall. Somehow I stumbled into a roadblock thinking the game is bugged, because I wasn't able to go up the stairs - turne out, I'm just too tired after work to notice a ramp, lol.

Overall, definitely a cute game, well done <3
🎤 cagibi
Oct 09th · 19:01 UTC
@wouter52 @thegrottman Thank you!

Fun facts, at first both events were much more boring: I started animating the helicopter blades normally (okay maybe I planned a lot of pitch/yaw but that would be it for the craziness). On stairs, I tried to make them actually climbable, not impossible given that your collider is a sphere, but eh loss of momentum. :P
Eugenik
Oct 10th · 13:44 UTC
great game! I love the graphic style!.
Cope
Oct 19th · 19:26 UTC
The helicopter take off is hilarious
7uc4s
Oct 19th · 20:18 UTC
graphics are simple but I really liked it! music and humour is great too :D nice entry
LDJam user 378081
Oct 19th · 21:08 UTC
This is what Death Stranding should have been
johnnysix
Oct 19th · 21:10 UTC
This was very fun, really loved the movement of the wheel-barrow bike. :smiley:

Great job with sound effects and musical bits . Would be great to see more levels, and some upgrades for the barrow-bike. Utilising more chicken physics, like being able to jump and boost a chicken into the air with some velocity to catch high-up collectibles would be great.

![Screenshot 2025-10-19 220800.png](///raw/028/2/z/6f7d8.png)
daniel
Oct 19th · 21:51 UTC
Great stuff, impressive work nailing down such a cohesive compo game between the art style, audio, and gameplay. More stuff with the ramp boost and level challenges would be awesome, but great for the time limit you had.
🎤 cagibi
Oct 20th · 06:15 UTC
Thank you all for the 20 ratings! :D

I'll see what I can do for a post-jam version. My "spiritual predecessor" game had one big special item you had to collect each level which is a power-up most of the time.
Wouter52
Oct 26th · 07:25 UTC
Ayy, congratz on the great results! Every category is sub 100 :smiley:
🎤 cagibi
Oct 26th · 19:14 UTC
@wouter52 Thanks! Ooh nice, humor is 5th place too :D

Though the sub-50 bonanza isn't as surprising as it sounds, there were only 272 rated compo games compared to 800+ 5 years ago. Still, that's nice to see, and now on to the post-jam version (should be released in a few days):

- Add text outline
- Hide item stack when boarding helicopter
- Add a shelf to make it past 300 objects, the 300+ result text couldn't show up :(
- Make market music into a collectible radio which plays a chaotic MIDI balkans-inspired fanfare music when collected (still working on the music)

Whoops, can't edit the Ludum Dare embedded version. guess I'll need to upload it to itch.io or elsewhere!
🎤 cagibi
Oct 27th · 11:50 UTC
It is done.

https://cagibi.itch.io/chickens-go-home

Thanks again!