ShroomBound by Tomssuli
Story
An elderly mushroom enthusiast is gathering mushrooms for her collection of special mushrooms. As she ventures deeper into the woods, something goes wrong and grandma finds herself in the gloomy parts of the forest with scary creatures. The player is enchanted by mystical forces of the forest and is forced to appease them before she is transformed into a part of the forest.
The game draws its inspiration from Finnish folklore. Metsänpeitto (Finnish pronunciation: [ˈmetsæmˌpei̯tːo]) or in English “covered by forest” means that the forest could hide or imprison people and they would be invisible to those who went looking for them.

Keys
Key| Explanation -|- d|Move right a|Move left w|Hide s|Pick up or Hide Space|Jump Mouse cursor|Look ESC|Menu
Tools used in this game:
- VSCode
- Godot
- Paint.net
- Github
- Reaper
- Ableton
- Audacity
- Fmod
- OBS Studio
- Shotcut
- YouTube
- Asesprite
- Adobe Photoshop
Links
Full Screen Web Version: (http://blackenter.com/ludum58/Webversion)
| Wikipedia: Metsänpeitto | https://en.wikipedia.org/wiki/Mets%C3%A4npeitto |
| Link | http://blackenter.com/ludum58/Download/ShroomBound.zip |
| Original URL | https://ldjam.com/events/ludum-dare/58/shroombound |
Ratings
| Overall | 134th | 3.897⭐ | 41🧑⚖️ |
| Fun | 269th | 3.539⭐ | 40🧑⚖️ |
| Innovation | 308th | 3.382⭐ | 40🧑⚖️ |
| Theme | 88th | 4.189⭐ | 39🧑⚖️ |
| Graphics | 178th | 4.149⭐ | 39🧑⚖️ |
| Audio | 46th | 4.162⭐ | 39🧑⚖️ |
| Humor | 44th | 4.118⭐ | 40🧑⚖️ |
| Mood | 25th | 4.368⭐ | 40🧑⚖️ |
| Given | 64🗳️ | 59🗨️ |
Edit: It seems to be a problem with the LD embedded one, the game through the link does work properly!
also, shooooooms
Good drawing, as well as sounds.
I definitely didn't expect the main character to pick up things from the ground like that..
over all fun experience, gameplay left a little to be desired, but the theme music and art add to the overall feel massively. it almost felt Fran Bow esc or like Miss Fortune in vibe.
granny could have used as much art love as the rest of the game as she stands out form the very detailed background
over all really good game with so much style
When I click the credits button in the main menu I have to refresh the page to get back to the main menu :-)
Couldn't the old lady stoop over in the other direction? That is a funny gimmick :-)
The art is really cool, you got a lot done in 72 hours, impressive!
At first it was not very obvious to me why I died, I had to figure out that I needed to let the creatures follow me, then hide until they were gone. But I got the end eventually.
Overall a really cool game, great job, good work!
I liked the crepy vibe on it.
The granma is awesome... although, I don't understand her fixation for mushrooms... hehe
I tried the embedded version right now and could get to second level just fine :thinking: ...there is a possibility of failure there though as the wisp has to hit the player to continue, if that somehow fails you softlock there.
Anyways, thank you for the review. Our team worked real hard for the game. Its nice to hear you liked it!
@nexyisan Thanks for the praise! The butt wasn't actually naked. The darker part not supposed to be a shadow, it's panties :laughing:
Here's my recorded playthrough to provide as much feedback as possible. Cheers.
https://www.youtube.com/watch?v=k-d0cf8VPfs
Great playthrough! It's always fun and enlightening to see someone go through the game and to see how they react to everything. Loved all the voices you made for our characters <3
The mouse was supposed to move the grannys gaze (the flashlighty thing) and the gaze did couple of things inside the game. The weeping angels only follow you when you look away and the Troll gets temporarily blinded by the gaze... And of course you'd want to take a look at the detailed scenery with it.
I think you might have had a controller connected. If a controller is found, the gaze follows the right stick instead of mouse.
That bug with the wisp in the fairy ring is common. Because of how it was programmed if the wisp missed the player, you would get softlocked. I think that's actually gamebreaking and I could probably fix it so further players wouldn't encounter that bug.
I'd very much like a list of what to enhance. This competition is all about progressing game-development skills and it helps if we know what we could do better!
1) I didn't find a way how to exit credits (had to realod the web page);
2) In Settings is 'Keybinds' but no way to select it or click on it;
3) When I clicked on 'Start' for the first time it looked like there is a deadlock. Actual game was entered roughly 15 seconds after I clicked on the 'Start' button (played in Firefox on old MacBook Pro 2014);
4) There is "glowing yellow sphere" around the player which prevented me to be able to read "[Down]" in "[Down] to Pick Up" (white text on yellow background...).
But in any case, great work! This is now the second game this LD that has made me laugh out loud :laughing:
Liked the subtle details going forward in the game and yeah, granny is pretty awesome :smile:
Thanks! ...and yep, I also wasn't sure if the center aligntment of text was the correct choice. It made the text creation a bit jumpy. But we decided to go with it and didn't change it while developing.
Maybe we try different kind of texts in the next game. If we make texts at all.

I really enjoyed the story, the atmosphere, the art, the sounds, and the mechanics. The game is addictive.
But I still haven't figured out how I can die, other than being caught in the fire. I'm slowly becoming covered in moss, but why?
Overall, I really enjoyed the game. Good luck at the jam!
By the way, if you enjoy weird atmospheres, you might want to check out our game too!🤪