Sword collector by OttoBroccoli

One day you decided that the sword was your new life, since then you have been wandering the world in search of new swords, what awaits you on this path and who or what will you meet?

It's a deck-building game, but instead of cards, you have swords that have durability, and if you lose your weapon, you lose. Build combinations, strengthen your swords, and reach the end.
Hi everyone, this was my second jam and second LD, it was just like the first time, an unforgettable experience, I surpassed myself, I worked 20 hours a day and I'm incredibly glad I took part, peace to all!

| Link | https://ottobroccoli.itch.io/sword-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/sword-collector |
Ratings
| Overall | 33th | 4.196⭐ | 48🧑⚖️ |
| Fun | 20th | 4.196⭐ | 48🧑⚖️ |
| Innovation | 86th | 3.87⭐ | 48🧑⚖️ |
| Theme | 63th | 4.25⭐ | 48🧑⚖️ |
| Graphics | 130th | 4.283⭐ | 48🧑⚖️ |
| Mood | 46th | 4.304⭐ | 48🧑⚖️ |
| Given | 28🗳️ | 29🗨️ |
Well done!

good improvements would be maybe a little variation on enemy types or what they do, shielded enemies take less damage of multi-weapon enemies can do more attacks, etc Music got a little too loud for me, I had to turn it down, and it would have been fun to fight in different areas, basically more game please! :)
all in all good Zoro simulator had a blast

Steel is my body, Fire is my blood
I have created over a thousand blades
Unknown to death, nor known to life
Have withstood pain to create many weapons
Yet those hands will never hold anything
So as I pray, Unlimited Blade Works!
Good job! Thanks for the gaming experience!
I remembered the comic:


Now I'm off to collect the maximum amount of swords, thank you.
It's incredible that you did this solo. A little feedback when you get hit would have been nice; otherwise, it doesn't really feel like you've finished your turn.
Good job!
great swords, great art and just overal great idea!
There was a bit of a lack of feedback from enemy attacks. It's also cool how when you deal damage, part of the enemy's health bar glows white and only then disappears. Little details like these significantly enhance the tactile experience.
I liked that the game isn't difficult, but maybe other players would like more of a challenge.
It would be fun if the eye followed the cursor.
That's a good result for three days!
Had fun playing! I'm big fan of deck building games, like the mood of the game and an idea that swords replace cards, good for immersion. Was able to bit the final boss with literally last use of a (rusty) sword that gave me the last 3 dmg needed.

