Super Sucker by leorean
:pointup: Play the game directly in your browser by pressing the PLAY button :pointup:
Sometimes, being a hero sucks. Instead of fighting monsters, you're tasked with collecting all the slime and tidying the world.
Controls
- :bulb: Use Z/C to suck :bulb:
- :battery: Collect upgrades to improve your speed, range, sucking power and energy :battery:
- :warning: Watch your energy level - if it reaches 0, the game's over! :warning:
- :informationsource: Every run is different! You'll spawn randomly, and the upgrades are also randomized :informationsource:



| Link | https://www.lexaloffle.com/bbs/?tid=152424 |
| Linux, macOS, Windows | https://ennea.itch.io/super-sucker |
| Original URL | https://ldjam.com/events/ludum-dare/58/super-sucker |
Ratings
| Overall | 27th | 4.233⭐ | 90🧑⚖️ |
| Fun | 45th | 4.051⭐ | 90🧑⚖️ |
| Innovation | 91th | 3.858⭐ | 90🧑⚖️ |
| Theme | 72th | 4.227⭐ | 90🧑⚖️ |
| Graphics | 53th | 4.494⭐ | 90🧑⚖️ |
| Audio | 56th | 4.102⭐ | 90🧑⚖️ |
| Humor | 246th | 3.367⭐ | 85🧑⚖️ |
| Mood | 116th | 4.034⭐ | 89🧑⚖️ |
| Given | 46🗳️ | 22🗨️ |
Just curious what's the final purpose of this game? I feel the power is not enough to absorb all slimes.
And I stuck on here.(I don't know how to get the upgrades below.)

Beautiful graphics and music. Reminds me of the good old Gameboy games :D great puzzle approach no annoying puzzles at all. One of the best entries I've played. Great job.
The purpose is to collect all slime, and gather the gems & power ups in order to improve the sucking-ability (making puzzles easier and cleaning up faster)
Could not find any batteries, unfortunately.
Love seeing pico-8 represented. Seems like the most complete game of the bunch I saw so far. Great job putting everything together into a complete experience.
Speed ones were kinda meh though, if it came down to expending energy to clear a puzzle just for a speed upgrade, I would pass on the upgrade, LOL.
I did enjoy how the map was cohesive and the fact that tidying an area restored a bit of energy.

It brings back those days when you came home from school, threw your backpack somewhere far away and sat down to play Nintendo.
Good job!
Great entry!
10/10!
Didn't take many milliseconds to notice where your sprites were [traced](https://vgmaps.de/maps/game-boy/legend-of-zelda-oracle-of-seasons.php) from :stuck_out_tongue:
The graphical elements could use a bit more derivation and/or variation from the source-material. For someone who's thoroughly scoured the Oracle-Zeldas, the overall experience feels almost like an asset flip.
This contributes to a certain jarring effect as well, since the mechanics from those games are missing. The character doesn't fall into holes and you can't enter the open doors of houses for example.
Probably if I wasn't so well familiar with the source material this fact wouldn't bother as much, though. So don't mind my sour nitpicking too much!
Arts are insanely beautiful and pretty :grin:
There is just some little collision problem when you're not well aligned with the tiles you want to go, but it may be a pico-8 limitation ? idk
Very good job btw :wink:
I did it ! great game, good puzzles. I love the fact that some puzzle are not finishable early game because you need more power.
Will you share your code ?
I didn't complete it sadly, but I had fun!
The graphics are very bright, it gives the game an identity I think. The background music and sounds are top notch 👌🏻
I am biased towards PICO-8 games, but damn, this is jus so well made... The tune is superb, the graphics are awesome, the gameplay and everything feels so complete... It's just incredible, and all of this on the tiny PICO-8, and done in such short amount of time... I just love it.
Thanks, and what a great entry! Congrats!
Once this releases I am definately putting this on all my handhelds! (Miyoo Mini and Steam Deck)
My sucker really sucked at first. :joy: :rofl:
Such an interesting take on a puzzle game... sort of more open, but solving puzzles around the map to get upgrades.
I read this part AFTER I played: ""Every run is different! You’ll spawn randomly, and the upgrades are also randomized "" <----- WHAT???? This is random generated. Holy crap. :open_mouth:
I can't believe how much you crammed into a weekend jam. This was insanely IMPRESSIVE! :scream: :fire: :raised_hands: Fantastic job.
The best game I played so far, my friend!
Haha, I found out that I can receive "tidy" in a room just after 20 minutes of playing xD
And art style, I so love this pico pixelart style! Thank you!
The art was great as ever, loved the animations of the guy and his hoover-pack. The autist in me craves a reticule when sucking up the slime to see the targeted area. I could never quite satisfactorily line up my guy with the slime chunk to not leave a few splots remaining that evade the vacuum head.

The only issue that bothered me was because of the large map, the character felt way too slow, even with upgrades.
This sucked ;)
I missed 1 gem as far as i know
controls felt nice and tight, the graphics are great, the audio fits just right, upgrades were satisfying- high scores all around
If I had to give any real criticism the only things I might say are that in 1 or 2 areas the room reset tile was a bit awkwardly placed so i accidentally triggered it whilst I was focussing on moving a block around ( which i found let you keep the block you're currently sucking on :o ,) and that given the size of the game, it turns out i had left 1 little globule of slime near the begining before I had started to get it into my head to tidy each area fully as i was in it, and so was roaming around at 99% looking for it for a little while.
Really great job with this one, probably my favourite so far :)

I already really like Pico8 games. And when they're this well-made, I love them even more!
Is the code available somewhere? I'm learning to program in Pico8 and would love to study it.
Congratulations!

Fantastic job! I'm sure this'll rate highly in the jam.