Ghost Collector by Ausstein

A twin-stick shooter with roguelike elements. Survive endless waves of ghosts, collect their ectoplasmic energy, and upgrade your gear to become the ultimate ghost hunter!

👻 Description 👻
In Ghost Collector, you're thrown into an arena with one goal: survive. Ghosts of all shapes and sizes will come for you. With your trusty flashlight and vacuum, you'll fight back, collecting ghosts to gain experience and unlock powerful upgrades.
👻 Features 👻
- 🎃 Twin-stick shooter Controls: Easy to learn, hard to master.
- 🎃 Upgrade system: With dozens of upgrades, no two runs are the same.
- 👻 3 Types of ghosts: Each with unique behaviors to keep you on your toes.
- 🎃 Powerups: Powerful, temporary abilities.
- 🎃 Online Leaderboards: Compete with players from around the world to see who's the best ghost collector!
👻 Controls 👻
Keyboard & Mouse
- WASD: Move
- Mouse: Aim
- Left Mouse Button: Vacuum
- Shift: Dash (after unlocking)
- Right Mouse Button: Blast (after unlocking)
Controller (Recommended)
- Left Stick: Move
- Right Stick: Aim
- Right Trigger: Vacuum!
- Left Trigger: Dash (after unlocking)
- West Button (X/Square): Blast (after unlocking)
Made With
- Engine: Unity
- UI: UI Toolkit
- Juice: MoreMountains Feel
Credits
- Game by: Ausstein!
Changelog
Day1 Bugfix - LD Legal
- Fixed Ghost sometimes incorrectly not being collected (and then killing you)
- Fixed Vaccuum sound not being played accurately
- Removed one Broken Powerup (x2 Points (Points are no longer counted so this did nothing)) and One Broken Upgrade (Adrenaline Rush)
- Fixed PowerupSpawner not being reset correctly at new game
👻 Please Leave your Highscore in the Comments. How many Ghosts did you collect? 👻
| Link | https://ausstein.itch.io/ghost-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/ghost-collector-1 |
Ratings
| Overall | 655th | 3.109⭐ | 25🧑⚖️ |
| Fun | 531th | 3.13⭐ | 25🧑⚖️ |
| Innovation | 559th | 2.957⭐ | 25🧑⚖️ |
| Theme | 502th | 3.5⭐ | 25🧑⚖️ |
| Mood | 421th | 3.5⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 30🗨️ |
I really liked the moodiness of the game, as well as the SFX and the color choice in the menu.
While playing, I sometimes found it hard to see the effective vacuuming area clearly. Also, the decoy could be tricky, as I had to get very close to it to suck up the ghosts, which then rushed me immediately after the decoy vanished.
But I absolutely love games where you can choose your upgrades and try to find better or different strategic approaches.
Thanks for the game!
It was quite hard to avoid enemies when you started to get surrounded, not sure why though. It might be that the acceleration is little bit strong or maybe to speed isn't normalized when going diagonal? Or I'm just bad :stuck_out_tongue: but it felt like hard to maneuver when I needed to quickly change direction. And maybe one life was a little too punishing, I would have loved 3 hearts and a hp pickup.
Otherwise it felt quite complete! Good job!
Thank you for the detailed Feedback!
Speed is normalized on the diagonals, but I did not implement acceleration. Instead you immediately move full speed in the direction you point. Which is effectively infinite acceleration. So yeah infinite might be a little too strong :D
Overall it's a nice game!
The mouse control is a bit to sensitive
Great game !
The game feels well put together and like you did a fairly decent amount of polishing on it. Regrettable that I couldn't get further in to the game.
The Flashlight mechanic is cool, and it was nice seeing some variety in the enemy types.
Nice work!
Power up are a good idea and allow good progression.
Nicely done! But, who you gonna call ?! :ghost:
My only complaint is that the vacuum could have used a visual feedback for the player. At first I didn't understand how to vacuum the ghosts because I was vacuuming from too far, but when approaching they seemed to kill me. It's however nice that there is a small space between the light and the player that doesn't affect the ghost, it creates some danger when vacuuming. Overall a nice entry !