盗亦有道-To Steal a Future by baizeQwQ

[raw]
made by baizeQwQ for Ludum Dare 58 (JAM)

操控方式:移动(A D)、交互(E)、绘制地图(鼠标左键点击“UI”图标)

Controls: Move (A D), Interact (E), Draw Map (Left mouse click 'UI' icon)

画笔(鼠标左键)、橡皮(鼠标右键)

Brush (left mouse button), Eraser (right mouse button)

钩索(摁住鼠标左键)

Grappling hook (hold down the left mouse button)

for 《To Steal A Future》comes from our earlier concept of a gameplay centered around "theft". Inspired by the theme of "Collectors" in this GameJam, we are trying to find a deeper landing point for this behavior - how to make theft reasonable and even touching? So, the story was born: the protagonist is an immortal who must steal back the treasure she had donated in order to save her lover. She once collected the world, but now she only wants to collect the lives of the people she loves. This is not only a physical stealth, but also a choice between morality and emotion, elevating 'theft' to a legitimate guardian. 《盗亦有盗》的灵感源于我们早先一个以“偷窃”为核心玩法的构思。在本次GameJam“收藏家”主题的启发下,我们试图为这一行为寻找更具深度的落点——如何让偷盗变得合理甚至动人?于是,故事诞生了:主角是一位长生者,为救治爱人,她必须盗回自己曾捐赠的宝物。她曾收藏世界,而此刻,她只想收藏所爱之人的生命。这不仅是一次物理上的潜行,更是一场在道德与情感间的抉择,让“偷窃”升华为充满正当性的守护。

Ratings

Given 0🗳️ 0🗨️

Feedback

MaxineY
Oct 06th · 22:08 UTC
非常契合的美术概念和游戏!这是我见过目前和collector这个主题契合的很好的游戏了!完成度也好高
liumeishan
Oct 07th · 08:58 UTC
关卡设计很有趣!!基德附体2333
Slurp
Oct 09th · 08:07 UTC
Interesting gameplay and excellent graphics, and wonderful music, love it ,keep it!
Roroto Sic
Oct 11th · 23:04 UTC
this game is extremely polished ! good gameplay and splendid graphics and audio !! congrats for that !!
(just one little note : the text is running way to fast )
deadjolly
Oct 22nd · 03:37 UTC
Game felt weird with no jump for a platformer. I understand this could be intentional but still felt off. Grappling around was fun, but it was really hard to see with the camera so zoomed in.

That being said, I really love the art! Everything is so stylish and polished, the subdued color palette ties everything together. Love the character designs. This reminds me quite a bit of the Persona series from an artistic standpoint.

The text and cutscenes played really, really fast to the point where I couldn't even read half of the dialogue on the screen. Which was a shame, since it seemed interesting. Really cool to have dual language options!

Very unique entry!