Have a nice Reap by JuanRod707
HAVE A NICE REAP
A rogue-like game inspired by games such as Love me with the style of games like Dont starve
STORY
Take control of Grimmy, a Grim Reaper sent to a small town during the Rapture to guide the souls of the fallen townsfolk to the afterlife. Navigate through chaos against time, hellish rifts, and other Grim Reapers while the world sinks into oblivion forever.
Ensure Grimmy spends the end of days reaping with prestige!


HOW TO PLAY
Keyboard: * WASD / Arrow Keys - Moves your character around * E - Tap and hold to collect souls * E - Press repeatedly when engaged against another Reaper to gain control of a soul being competed.
Controller: * Left Stick - Moves your character around * West Face Button - Tap and hold to collect souls * West Face Button - Press repeatedly when engaged against another Reaper to gain control of a soul being competed.
Collect souls and bring them to the green portals scattered around the map, but be careful, you can guide a limited amount of souls at a time. Each time you complete a phase you can upgrade your character. Keep reaping, keep upgrading.
TEAM
- Guillermo Sotuyo - Game Design & Production
- Patricia Garcia - Art design
- Martin Salvagno - Art design
- Juan Rodriguez - Code
- Manuel Suarez - Code
- Federico Mieres - Audio design & Music
We had a lot of fun making and playing this game. We hope you all enjoy this apocalyptic madness as much as we did.
| Github repo | https://github.com/JuanRod707/ldj58-uy |
| Itch.io page | https://juanrod707.itch.io/have-a-nice-reap |
| Original URL | https://ldjam.com/events/ludum-dare/58/have-a-nice-reap |
Ratings
| Overall | 390th | 3.516⭐ | 33🧑⚖️ |
| Fun | 442th | 3.266⭐ | 34🧑⚖️ |
| Innovation | 458th | 3.145⭐ | 33🧑⚖️ |
| Theme | 201th | 3.984⭐ | 33🧑⚖️ |
| Graphics | 201th | 4.097⭐ | 33🧑⚖️ |
| Audio | 296th | 3.419⭐ | 33🧑⚖️ |
| Humor | 273th | 3.317⭐ | 32🧑⚖️ |
| Mood | 279th | 3.742⭐ | 33🧑⚖️ |
| Given | 31🗳️ | 49🗨️ |
good job :thumbsup:
The E key is not a very good key to mash tho, space bar might be more practical
There is nice feedback when collecting souls and the direction indicator is nice. Too bad there is lot of things sometimes hidden behind buildings.
Would have enjoyed more if the audio was more looped and not so clear cut in middle, but it really elevated the athmoshpere.
I'm not sure if the game is ending, but I've reached phase 9.

PS. QTE is not much fun))
Other than that I enjoyed my reap. Nice entry!
I think the game would need a bit of a higher rythm, like going a faster at first and having less time to collect souls, but that might just be a matter of taste. Also maybe it needs a key to drop the souls, because when you got too much you're just very slow and it can be frustrating to either wait or find a portal while being that slow.

I managed to get to stage 11, here are my stats:

The only thing I disliked about the game was button mashing. It really felt so annoying to me, especially because the timer is ticking. Would be cool if I could challenge another Grim Reaper for a bullet chess match instead. 😂
The other reapers were an unnecessary annoyance rather than rivals. They don't even steal your soul if they "win", which they do every time unless you have at least 3 combat upgrades. The other upgrades feel very inconsequential. Great graphics!
I really liked that you didn't sleep on sound effects! The world also felt very populated with particles and lots of people running around!
I think the fire pits that killed souls had to big radius, and I think it would be nice to actually have it visualized. It took me a little while understanding what was going on, so maybe a circle around them would have made it clearer. I also thought the fighting souls was too hard, I think I raised the fighting ability twice but still had trouble mashing fast enough so I just avoided fighting after that. The music were really nice, but I think the loop could have been just a little bit longer. I also felt I could hear where the cut was which pulled my attention alot to it.
But I have no doubt you'd iron out the quirks if we just had a couple of hours more. The balancing is so hard to find time for in these game jams :/ Overall it felt quite complete and I'm very impressed!