"idk, i haven't finished it" by bl4ck

[raw]
made by bl4ck for Ludum Dare 53 (JAM)

Steal the package from the facility and parkour your way outside. The game may be hard for you, I haven't given the game to anyone else so I wouldn't know. You can wallrun and jump with the rythm of the music - that may help.

Credits:

"Low Poly Character" by Appymations is licensed under Creative Commons Attribution

Packages Used:

Industrial Machine Models by Lukas Bobor

Industrial Props Kit by Universal Assets

PBR RPG/FPS Game Assets by Dmitrii Kutsenko

RPG/FPS Game Assets by Dmitrii Kutsenko

Industrial Models by Made for Games

Additional Shaders provided by MinionsArt

Pretty much everything else is made by me

Ratings

Given 6🗳️ 0🗨️

Feedback

J0ye
05. May 2023 · 18:18 UTC
Very very difficult. I barley could make it past a couple crates. The physics could use a bit of an adjusment. But everything else is already supreme.
lumue
05. May 2023 · 18:23 UTC
Yes, that was hard. I didn't manage to get higher than the second container. The wall jump mechanic is kinda cool, but I had problems controlling the movements of the character. If the room would be bigger so that the camera doens't have to make those drastic turns to keep up, it might be easier.
Fun entry, though! I somewhat liked the rough look and the floating text pieces.
Roitchie
05. May 2023 · 18:26 UTC
Very challenging but quite fun once I got the hang of moving and stopping at the right time. I managed to get to the end of the level after a few minutes of trying. Props for making it in 3D as well. Getting the visuals and the physics right is a lot harder with the extra dimension. I think some animations for the wall running would've made it feel a lot more satisfying.
Olegator
05. May 2023 · 18:26 UTC
I like the idea behind it, but the character control is too frustrating right now
Skleembof
05. May 2023 · 18:33 UTC
I am not a fan of the "wall running" which was impossible to control and just felt unsatisfying. It felt more like glitching the game than using the mechanics properly.

I like that you tried to create an interesting platforming mechanic but I think it definitely would have benefited from more playtesting. Part of the issue I think is the level design which doesn't let you really use the mechanic properly. You have to hit the containers at weird angles to shoot up and then quickly fight with the camera to try and land on the container. If the level was less vertical and you could actually run on walls and not just shipping containers, it would probably be a lot more fun.
LDJam user 0
28. May 2023 · 01:53 UTC
The gameplay is very buggy and the colliders are missing + the camera does not work properly.