Insurgency Strike by nili
Retro-inspired, non-romanticized war depiction, based on real events.
(Post-compo version adds mouse aiming, fixes hit detection, replaces the exit with helipads, and has various aesthetic improvements.)
(Post-compo version adds mouse aiming, fixes hit detection, replaces the exit with helipads, and has various aesthetic improvements.)
| Web (Unity Web Player) | http://www.gulmohar.se/ld33/web.html |
| Windows | http://www.gulmohar.se/ld33/LD33-InsurgencyStrike.zip |
| Windows (Post-Compo 1.02, Not for rating) | http://www.gulmohar.se/ld33/LD33-InsurgencyStrike_1.02.zip |
| Source | http://www.gulmohar.se/ld33/LD33-InsurgencyStrike-UnityProject.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=7156 |
Ratings
| Coolness | 69% | 3 |
| Overall | 3.19 | 410 |
| Audio | 2.71 | 471 |
| Fun | 2.94 | 522 |
| Graphics | 3.00 | 504 |
| Humor | 1.83 | 769 |
| Innovation | 3.03 | 448 |
| Mood | 3.00 | 455 |
| Theme | 3.06 | 663 |
While the helicopter itself controls just fine, it is incredibly hard to hit anything in this. I'm very confused as to why I have to shoot by clicking, yet can't aim to where my cursor is pointing.
The graphics themselves are very minimalistic, and while that can work just fine, in this it looks extremely bleak. I understand that that is probably done intentionally, but it still doesn't rectify the fact that from a game quality point of view, it is a detriment. Having things stand out more by adding colour, as well as adding a few effects here and there, would spice things up a lot and help make the game more engaging.
The additional camera view at the top right is probably supposed to be a major point of the game (simulating what you see on the news), but it is simply too small to be noticed while playing the game. It would've been much better if you could switch between 3rd-person view and this mounted camera view by hitting a button.
Overall it plays alright. If you make the shooting easier to control, this could turn out to actually be fun.
Fire by mouse button was a default that I left in. Should probably remove that unless i have mouse aim.
The cannon auto-aiming, like other things, is unfortunately not working as intended.
The graphics deserve more work, I agree. I only focused an getting a real 3d model of the helicopter.
I like your idea about a button for first-person camera.
Thanks for your comments!
Still a good job. Keep it up!
I get the theme. USA is the monster
Accidentally running into the exit at the beginning, however, almost made me leave early because I didn't know what was going on.
Generally the controls were nice, but really hard to aim/hit anything, especially the little people.
The helicopter was occasionally a little unpredictable to maneuver, and I wish I could gain altitude to fly over the larger buildings.
Also, I wonder about how the grade was calculated. I decided to try to make this a recon mission to observe every insurgent, and I just didn't get a grade. Might be more interesting if I got some kind of feedback (negative or positive) for not killing anyone but observing a lot of people.
I really liked it, maybe you could improve and would have been nice to see a bit more of it. Good job on your entry :)