Nuclear Hammer by ciderpunk
https://youtu.be/huiymaRurkw

This is a game about delivering kids to school, I really wanted the theme to be "the wrong tool for the job", and my concept would focus on a guy who uses a Nuclear powered hammer to do everything around the house, when the final theme was announced as "Delivery" I kinda shoe-horned my concept in :)
Keys are WSAD or cursor to move, space or shift to hammer, and enter to check the mission status/switch to the next level. Joypad code is in there but no events fire for it so it doesn't work, i'll push a patch if i can find the fix. It will remember which level you've made it to thanks to localstorage, and that's why it wont upload here.
you can reset your progress by deleting the localstorage record
Once again i've failed to add any sounds...sorry there's only 4 levels, I had hoped to add more challenging puzzles: see-saws, triggered turntables, hazzards etc but time ran out.
Created in Typescript using BabylonJS, Blender, Krita, VS Code and a LOT of sugary drinks


patch v1.1 i've found the bug in babylonjs that was preventing gamepads from working, so you can now use a gamepad! left stick to move, B/A/Circle/Cross to hammer! nothing else is changed.
| Link | https://github.com/CiderPunk/NuclearHammer |
| Link | https://ciderpunk.itch.io/nuclear-hammer |
| Original URL | https://ldjam.com/events/ludum-dare/53/nuclear-hammer |
Ratings
| Overall | 347th | 3.031⭐ | 34🧑⚖️ |
| Fun | 233th | 3.266⭐ | 34🧑⚖️ |
| Innovation | 180th | 3.419⭐ | 33🧑⚖️ |
| Theme | 338th | 3.234⭐ | 34🧑⚖️ |
| Graphics | 338th | 2.891⭐ | 34🧑⚖️ |
| Humor | 48th | 3.806⭐ | 33🧑⚖️ |
| Mood | 345th | 2.645⭐ | 33🧑⚖️ |
| Given | 52🗳️ | 47🗨️ |
The help text in the beginning is a bit hard to read since it is white on a bright background, adding a black outline would help. It also disappeared faster than I finished reading it, maybe instead there should be an [OK] button that hides in? This way it wouldn't depend on the player's reading speed at all.
The main hammer bashing mechanic is fun but a bit tedious. I didn't fully understand how it affects the students: it definitely pushes them physically, but it also seems to alter their behavior so that they move towards the school instead of just walking around?
The hammer explosion effect is cool but a bit too long to my taste - the smoke prevents the player from seeing the students, which was a bit frustrating at times.
Sometimes the "the goal is reached" text appeared before I've moved all the students, like maybe 2 or 3 were still not in school. Not sure if this is a bug or intended behavior, but in any case it would be nice to see the goal progress indicated somewhere (maybe just a text "Goal: 17/30").
the hammer just applies an impulse to all objects within a radius, the kids carry on wondering in the direction they're blasted or deflected, but they are kind of funnelled to the exit by the level design, the first level is ridiculously easy so it'll win automatically if you leave it... if only i had more time!
I could see this sort of game having a solid series of challenges added to it via A.I. and obstacles.
You did a good job "hammering" your concept into the theme as well.
hadn't considered AI generated levels, that's a great idea
Good job!
I think the character control need some improvement
Great work! :)
Glad you were able to shoehorn your original idea into the Delivery theme. Probably be one the of the sillier game ideas for this jam! Good job! :D
Good work :thumbsup:
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Really nice entry considering the technologies you used!