CIA - Mailsystem by StephanSchue
https://www.youtube.com/watch?v=Gtdxz0NIntI

A game about a CIA employee who has to redirect mail tubes in the mail office. You need to grab messages and send this via the right pipe to the right place to get a score.
If you get 5 messages right you win. If you fail 3 messages in a row you loose.
Since we only had time during the weekend we used Saturday and Sunday to build the game.
Team: - Davor (Programming) - Carlos (Programming) - Tomas (Programming) - Ethan (3D, Animation, Environment) - Tedd (3D, Rigging, Animation, 2D) - Tom (3D, Characters, Models) - Hür (Animation) - Nicole (2D, UI) - Stephan (Organizing, Audio, Supportive Programming)
Ratings
| Overall | 1019th | 3.1⭐ | 27🧑⚖️ |
| Fun | 1153th | 2.583⭐ | 26🧑⚖️ |
| Innovation | 899th | 2.979⭐ | 26🧑⚖️ |
| Theme | 712th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 681th | 3.563⭐ | 26🧑⚖️ |
| Audio | 614th | 3.065⭐ | 25🧑⚖️ |
| Humor | 823th | 2.705⭐ | 24🧑⚖️ |
| Mood | 1018th | 2.935⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
i also liked the perspective decision
I think you should complete this game.
But it was hard to me at first 20 seconds to get controlls and collisions. But after all i've got a lot of fun.
But in my opinion, gameplay is bit too complicated (or 'unclear' , idk how say correct). May be with some in-game tutorial / demonstration will be better.
Btw, good job!
The input mechanisms feel good they just don't translate on the character well because of the skating on ice feel.
The concept is nice and simple and straight to the point of the theme. The music was nice too but I would have like to hear some sound effects even just some simple things to make your actions more concrete and alive.
Overall the game wasn't challenging enough but I think that was to be expected given the design. The pipes having to be adjust was a nice touch but maybe if you could somehow turn that into something to figure out each time maybe even using a "daily work" system where the pipes change each day and the colors shift around - something to give the gameplay loop a bit more variation.
The art was really fun and what drew me into the game. The music was good too.
We will also work on a minigame as a stage to decrypt the messages to make the game a bit more interessting.
I didn't get much of a sense of satisfaction from getting a message in the right pipe, nor did I feel anything from getting a message in the wrong pipe. Just seeing the score go up or stay the same wasn't really great feedback.
It would be amusing if you could see the consequences of your actions in some theme-appropriate way: e.g. you sent a red message down a green tube, so you get a note back saying that the CIA field agents accidentally overthrew the government of the wrong country. And if you get enough messages wrong you get nuked at the end, or something like that.
The controls felt a bit imprecise, and there were a couple of times when I accidentally put a message into a mail chute when I meant to drop it on the ground or vice-versa.
Great entry good work.