Canyon Dash by RandomPickle13
Deliver the cargo to the village on the other side of the canyon.
Created using Godot (3), LibreSprite, BeepBox, and JSFXR.


| Itch.io | https://eddya13.itch.io/canyon-dash |
| Original URL | https://ldjam.com/events/ludum-dare/53/canyon-dash |
Ratings
| Overall | 333th | 3.075⭐ | 22🧑⚖️ |
| Fun | 345th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 248th | 3.175⭐ | 22🧑⚖️ |
| Theme | 318th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 344th | 2.85⭐ | 22🧑⚖️ |
| Audio | 248th | 2.975⭐ | 22🧑⚖️ |
| Humor | 251th | 2.611⭐ | 20🧑⚖️ |
| Mood | 322th | 2.8⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
I thought this was a very interesting commentary on life. In war, there are only losers. Or as a martial arts instructor might say, we learn karate so we don't have to fight. Very cool demonstration of the princple!
I'm guessing you took inspiration from FTL! What a GREAT game to take inspiration from! I'd love if more people used it as a reference for their games it's so good and unique.
Uses interesting rock, paper, scissors strategy to win combat.
I didnt try fleeing, only saw it was OP after reading the comments.
Great game, good to see good Godot games. Nice submission :)

Cute little game, reminds me of boardgames actually. It was a little hard to know what would be a good move during combat. Maybe some more transparency to the player about what the different actions do, like difference between attack and suppressing fire.
The game could possibly have had more meaningful choices (taken from a book about looking at game design through different lenses, Jesse Schell).
I think the music fit well to the feeling of the game!
Well done with this game, quite advanced really!
Still, I did enjoy it - I played it twice - and it was very technically impressive for a compo game. Great entry!
I thought the combat was very interesting, the little dots representing the player troops and the enemy characters make the fights seem much more lively with the different animations for the different rock/paper/scissors scenarios. Picking your own route is fun, I have the liberty to take a longer route if I want to battle more raiders and I enjoy that freedom.
I enjoyed this game quite a lot, I played it a couple of times now, and I enjoy taking some different routes and actions and the scenarios that play out from that. Great work!
Did you have any node types other than combat and stores planned?
I did not really get how the node based system worked and how I could use that to make choices.
Nice game :thumbsup: