_F*CK Consumerism_ by MnemosyneVL

[raw]
made by MnemosyneVL for Ludum Dare 53 (JAM)

ATTENTION! For better graphics you can download PC build below.

Destroy delivery drones before they deliver goods to your house. Survive Kamikaze robots and attack drones.

Capture.PNG

Tutorial: Controls are the same as in any FPS game. Delivery drones drop 4 types of pickups. Two weapons and two health packs. Red Circle around the house represents the delivery point. If delivery drones cross this circle, your house looses HP.

Wanna contact me?: Discord: MnemosyneVL#6926

Sources: Skybox Package - Skybox Series Free. Sound effects taken mostly from Freesound (but the music is mine, so I didn't opt out of audio rating) All the rest is made by me.

Ratings

Overall 1035th 3.074⭐ 29🧑‍⚖️
Fun 1092th 2.741⭐ 29🧑‍⚖️
Innovation 1053th 2.759⭐ 29🧑‍⚖️
Theme 957th 3.444⭐ 29🧑‍⚖️
Graphics 932th 3.037⭐ 29🧑‍⚖️
Audio 676th 2.833⭐ 29🧑‍⚖️
Humor 604th 3.037⭐ 29🧑‍⚖️
Mood 985th 3.019⭐ 29🧑‍⚖️
Given 36🗳️ 31🗨️

Feedback

Fishy_F1shy
02. May 2023 · 00:54 UTC
Heads up, your embedded version does not work.
Iluvatar
02. May 2023 · 09:53 UTC
It was a really funny game. I like the idea, it's a bit different from all the other delivery games and I like it. The mechanics and physics were cool, but what I would appreciate was some kind of indicator when you hit an enemy. Maybe like a flash or "blood", because sometimes I wasn't sure if I even hit them or not. But apart from that, very solid and fun game :)
Legingergamer
02. May 2023 · 10:11 UTC
What @iluvatar said, it needs some indication, player feedback loops are really important in these kind of games. Also some other guns, some reloading and general FPS extras would've been a nice addition,
Otherwise, good game! Needs polish
LDJam user 158571
02. May 2023 · 15:24 UTC
Thanks for good feedback @legingergamer and @iluvatar ! I am glad you liked the game!
WeeFairyFabi
02. May 2023 · 15:33 UTC
Neat interpretation of the theme it's cool to see new ways people interpret the brief! I enjoyed the game, the gunshots were a tad loud in comparison to the BG music but that's not a big deal at all. Good work~~
LDJam user 158571
02. May 2023 · 15:35 UTC
Thanks a lot @weefairyfabi, I will take your feedback into account. I enjoyed your game too btw!
chesschaser
02. May 2023 · 15:58 UTC
Cool. Kinda like the opposite of my game!
LDJam user 158571
02. May 2023 · 15:59 UTC
Ahaha, that was my whole idea ;) @chesschaser
chesschaser
02. May 2023 · 16:05 UTC
@mnemosynevl lol
Blueanoli
02. May 2023 · 17:01 UTC
I really like the idea of the game. Personally, I found it a bit hard to actually shoot the drones. (I'm no PC gamer though, so it could only be lack of skill!)
Tom Cumpsty
02. May 2023 · 17:08 UTC
Funny game, embedded version worked for me. It was pretty unclear what I needed to do in the beginning but became apparent quickly!
IncepT
02. May 2023 · 17:11 UTC
A very fun game, but the shooting is very unresponsive.
The title end the story is very good, can relate!
The gun sound at the start jump scared me, 10/10 would play it again!
Saviqq
02. May 2023 · 17:16 UTC
I commend on decision of making 3D game in such a short time. I liked the models of weapons, drones and house. Music was pleasant, sometimes music in jams can be more disturbing than enjoyable, but here is not a case. My main problem was with the shooting. It fell unnatural, not like I would expect from first person shooter games.
Koos
02. May 2023 · 17:16 UTC
I also like the concept of the reversed situation of the delivery theme, very unique. I agree with Iluvatar that an indicator if you hit a drone would be nice, and give a bit more satisfaction. At 400 seconds in the game the music stops, but thats not really a problem. good game!
Rezioz
02. May 2023 · 17:25 UTC
I liked the gameplay, even if I think it could have been more nervous. Maybe it lacks some of feedback and it's a bit hard to shoot at the drones.
LDJam user 235915
02. May 2023 · 17:52 UTC
It's a fun game, I really enjoyed shooting with an assault rifle!)
LDJam user 158900
03. May 2023 · 09:59 UTC
I like that it is 3d
Skleembof
05. May 2023 · 22:11 UTC
Interesting premise, but gameplay was too simple. I think even an ammo counter and some pickups would have made it a lot more interesting, and I agree that the game could have used a hit marker or something to let the player know they hit an enemy.

Also, I noticed that when you walk into the red circle, your gun gets turned around and pointed directly at you, allowing you to kill yourself. Is this intentional or a hilariously morbid glitch?
Wakobu
06. May 2023 · 10:28 UTC
Nice entry !
I liked the concept of the game and the general ambiance.
I didn't understand the mecanic about player turning the gun to himself.
The enemies are too tanky IMO. It also definitely lacks a feedback (audio + graphical) when touching ennemies.
Overall, it would just lack some little adjustments to be a very solid entry.
Super nice music by the way
BalimaarTheBassFish
06. May 2023 · 10:32 UTC
It was a solid experience :) Just maybe (as others have already said) some visual indication of a hit and a puff of particles when you destroy something would have added a splash of polish. But hey, this was a unique take on the theme and I for one loved it.
LDJam user 233347
07. May 2023 · 16:45 UTC
Neat entry. All my feedback has already been said before - such as hit indication and a weee bit of ambience / background music.

Maybe even enemy spawn effect or similar.
paulhocker
08. May 2023 · 03:49 UTC
did i need to shoot myself to do damage to the house? some confusing mechanics. i actually think it might have been better as a third person perspective. i would have also added some reason to get into the house. thanks for making the game.
Furtive Pygmy
13. May 2023 · 23:17 UTC
Nice game, love that the theme is a little different than others.

Graphics and music are great, good work.
As has been stated, hit and death indication would have done a lot.
All in all, a great little game.
PoshDan
18. May 2023 · 16:01 UTC
After a couple rounds of playing, I never got the AK. Bummer. I was disappointed to find I couldn't dual wield the pistols, I wasn't sure what the purpose was for their drops.
Would've preferred the drones come from one main direction (ie from a road), so I don't miss any sneaky bots delivering where I can't see them.
The guns should have totally used instant ray casting shots instead of slow moving projectiles.

I appreciate where this game was headed, regardless.