Pizza Cat by DeadByDeath
* Game was created using LibGDX and till now I found that there is an existing problem on the platform for LibGDX HTML5 builds. (https://ludumdare.com/resources/guides/embedding/).
So, if you face problems trying to load the game you can access it from itch.io (https://thestbar.itch.io/pizza-cat).
Use W, A, S, D to navigate, E to interact with objects and Left Mouse Click to fire pizza slices!
You are the pizza delivery guy! Your task is to go to the pizza house, grab some pizza, then move to the house that made the delivery. The neighborhood is full of terrors... Well, actually not "real" terrors, but.. Cats, which might be worse than terrors but whatever. Smart and evil cats are spawning from the trashcans of the city and they start to run after you to get your pizza. You can give them some slices from the ordered pizza, but remember the more pizza slices you give to the cats the less time you will be rewarded at then end of the delivery and you have to consider that time is your friend, because if you run out of time you lose. Last but not least, if a cat runs into you then it takes 2-4 pizza slices from you. Thanks a lot for your time and have fun!!!
| libgdx source code on github | https://github.com/thestbar/pizza-cat |
| Original URL | https://ldjam.com/events/ludum-dare/53/pizza-cat |
Ratings
| Given | 17🗳️ | 24🗨️ |
Great job on finishing this entry, and that in LibGDX of all things!
I'm using Macbook M1 laptop

Interesting mechanic to let the player sacrifice some rewards in order to make it easier to move, or try to hold onto all pizza slices but instead risk losing even more.
As others have said before me the collision boxes need some work to make getting stuck on corners less common as well as adding something to make the game more difficult as time progresses.
Other than that the music was pleasing to listen to and the pixel art was pretty neat. (those cats were adorable :blush:)
Maybe a few tips:
* When you make a game with pixelart it looks the best when you also use a font in pixelart-style.
* Seeing a score during the game would make it a bit more satisfying to deliver.
* Now when you interact with the house that wants pizza, it doesn't really mind how many slices you have. It maybe makes it more challenging when you have to come back to an house to finish the order?
Sometimes controlls felt like a bit sticky. Kited whole army of cats around the place... they were literally taking half of my screen >_< but got no issues just to gather them all up, take pizza and run to next building. Only rarelly i would throw piece at a cat that is spawning somewhere I need to go.
Would love more feedback (sound?) for picking and delivering pizza. And maybe 'total score' as well, since timer seemed to be endless if you deliver everything.
Oh and Herding Cats would fit the gameplay more hahaha! Its best way of pizza delievery here anyhow!
Indeed, I think it is not very good to the eye the fact that I use the default LibGDX fonts. It was a pain in the arse just to make them work and behave as I wanted :D For sure I will try to change them it will be a very nice addition and add a total score bar that says maybe on how many houses you brought pizza or something like this. Again your thought on how the delivery will be more interactive is really smart and I will try to implement it.
Again, thanks a lot for the feedback! Peace and love :)
I am actually trying to find ways to make the game more immersive. Maybe add a little bit more challenge to the player as well as give more life to the environment somehow.
I love the cats