On My Way by Zefphyer
Goal: Get off of the highway (and where you're going). You're in a rush! But drive safely.
Use arrow keys to move, Enter key to confirm an option, and Escape key to cancel and quit.
Stack:
- Godot 4.0.2
- GDScript
- Aseprite 1.2.28
- Pyxel Edit 0.4.8
- jsfxr
(First LD! I'm just happy I finally did one of these.)
| Link | https://zefphyer.itch.io/on-my-way |
| Link | https://zefphyer.itch.io/on-my-way |
| Original URL | https://ldjam.com/events/ludum-dare/53/on-my-way |
Ratings
| Overall | 375th | 2.808⭐ | 28🧑⚖️ |
| Fun | 357th | 2.731⭐ | 28🧑⚖️ |
| Innovation | 371th | 2.615⭐ | 28🧑⚖️ |
| Theme | 400th | 2.288⭐ | 28🧑⚖️ |
| Graphics | 380th | 2.5⭐ | 28🧑⚖️ |
| Audio | 293th | 2.68⭐ | 27🧑⚖️ |
| Humor | 289th | 2.396⭐ | 26🧑⚖️ |
| Mood | 295th | 2.94⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
The car likes to drift a lot, but it'd be way more difficult if it didn't.
I always wanted to go max speed but it's seemingly impossible to get out unless you're driving slower and really paying attention. I guessed right at the ending, very cute.
It was not really visible for me how "dead" I was, so when I lost it was always a bit of a surprise.
The randomly generated roads are cool and the audio fits the artstyle. It feels a bit like an old 8-bit arcade game.
Also if you made the goal a bit clearer at the beginning or added a timer it probably would feel even more stressing, because the ending is a nice interpretation on the theme. The "lost"-ending would feel a bit more sad and motivating to beat the game and the "win"-ending would feel more satisfying.
But overall nice game!
PS: Also I love to see Godot 4 games!
Sound was a complete overload it was pretty good made the whole game a real mood.
Love the sprite. Reminding me of the little plastic cars of childhood.
I would love to see this idea expanded upon, something like another lane of cars going in the other direction (it would create some overtaking chaos probably). But overall it is a fine jam entry, I hope you will partake in next jam!
Good job for a first entry! I don't know how to do it in Godot, but you probably want to set the pixel filtering to "point" to get those sharp pixels if you make art like this. It's not that big of a deal, but that's how it's generally done.