Not Fit For Human Consumption by ironhandMD
Pack the delicious Spicy and Sweet Jam for delivery! Don't let it go to waste or you will get fired!
| Link | https://ironhandmd.itch.io/not-fit-for-human-consumption |
| Original URL | https://ldjam.com/events/ludum-dare/53/not-fit-for-human-consumption |
Ratings
| Given | 6🗳️ | 10🗨️ |
If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
404 Not Found
- I really like your visual, bold & strong!
- I guess it'd more nicer to play if you had a nice music, BUT i really like the original one!
- I didn't immediately realised, what to do - Tutorial would be cool for the game
I did find it a bit hard to drag the boxes. Though that might be a browser mouse issue. It also felt like the items spawned a pretty slowly.
That aside, well done.
I enjoyed the relaxed task to put the articles into packages, the first four levels I found the game a little bit slow (which was good in the first level, until it started I understood how it works. For the other levels I waited a bit long on when the next goods appear). When it finally gets faster (the longer you play), I feel more challenged which is welcome :3 I only noticed that sometimes the boxes can not be dragged and dropped, especially when it's getting faster. That brought down my motivation a bit. The Music fits well but is a little bit loud.
All in all I enjoyed playing and had fun, thank you and keep it going :>
The visuals were consistent and clean though, and the concept was fitting the theme, I would give this an other go if you made a post-jam version with some bugfixes and instructions.
Now, this is an interesting mechanic insofar as it really makes the game drag on. If it's supposed to feel like waiting around for half an hour before your job starts, with nothing to do--it captures that feeling quite well, I think. The only flaw it it's liable to make people think your game doesn't work and click away 20 seconds in. :smile: (If you wanted to keep the waiting, because you like that feeling, I think it would help to have more animations or even a timer counting down for when the shift starts... just to make sure that everyone knows the game is still functioning correctly).
I found the click-and-drag controls gave a nice sense of slipperiness to packing the boxes. Like, it feels like you can easily mess up and have to try again; you have to be precise with your movements. This seems like a reasonable feeling for a packing game. I also liked the strategy possible in packing the boxes into the delivery bin: in particular, if you just drag and let go, it's possible that you miss and have to try again. But if you drag right until you see the number change in the upper left hand corner, then you're guaranteed that you got it in. So with the right strategy--not letting go until you see the number change--you can avoid messing up, but it does take some practice.
One thing I like a lot is the music. I did find that, when it got to the end and didn't repeat, I was sort of feeling like it didn't build up as much as I was hoping. But, besides that, the music was really my kind of music--it just goes hard, as they say.