INTACT™ by pierogo

[raw]
made by pierogo for Ludum Dare 53 (JAM)

intactcover.png

INTACT™ is a wacky package delivery game in which you play as an unnamed delivery guy doing his best to deliver packages to an evil skeleton lord through his increasingly deadly dungeon.

Ugh, another day, another delivery to some lame-ass mansion in the middle of nowhere. Seriously, who even orders a t-shirt out here? I've been ringing the doorbell for like fifteen minutes, but nobody's showing up. And of course, this dude's phone number is bogus. "111 111 111"? What a joke.

My company's supposed to offer self-pickup, but that's a load of bull. I should be chillin' at home or on my way back to the depot by now. But no, I gotta play detective and find this clown who can't answer his door.

So, I guess I gotta take matters into my own hands and head inside. Gosh, I hate this job.

image<em>2023-05-02</em>03-41-43.pngimage<em>2023-05-02</em>03-42-42.pngphoto<em>2023-05-02</em>03-54-38.jpgphoto<em>2023-05-02</em>03-54-54.jpg

Changelog #1 (2023-05-03):​

  • Improved game performance
  • Made game start in fullscreen
  • Made package catching sound a bit louder
  • Shrinked player hitbox a little

Changelog #2 (2023-05-03): - Package colliders fixes! It should no longer get stuck at blockades​

Ratings

Overall 479th 3.677⭐ 50🧑‍⚖️
Fun 336th 3.688⭐ 50🧑‍⚖️
Innovation 365th 3.604⭐ 50🧑‍⚖️
Theme 178th 4.302⭐ 50🧑‍⚖️
Graphics 588th 3.688⭐ 50🧑‍⚖️
Audio 223th 3.83⭐ 49🧑‍⚖️
Humor 252th 3.688⭐ 50🧑‍⚖️
Mood 593th 3.534⭐ 46🧑‍⚖️
Given 78🗳️ 91🗨️

Feedback

Lisek Gagatek
02. May 2023 · 02:18 UTC
The game turned out quite hard for some people when we were playtesting outside of dev-team, but it was too late to adjusts everything. Nevertheless, as a hard games enjoyer, I find levels 5 and 6 to be an actually fun challenge, if you get hang of the mechanics. You can use custom start mode (in menu) to skip levels 1-4 or to enter god mode and scout the levels first. I dare you to finish lvl 6 with Intact™ package, I couldn't manage to do so yet :D
DarchanKaen
02. May 2023 · 19:05 UTC
Hardcore game, but art and sound are very enjoyable!
Aivaxela
03. May 2023 · 01:56 UTC
awesome game! I got kinda stuck at the 3rd level...I couldn't seem to figure out how to get to the king guy. But otherwise it was very fun and challenging. I found it hilarious that the objects you delivered made it harder for you to deliver the next one
Makhan
03. May 2023 · 01:56 UTC
Pretty neat game, wonderful art and music. It was a bit too hard for me but overall I had fun, nice job.
Donamougou
03. May 2023 · 02:02 UTC
Stuck my package behind a door on the first try :'( And on a pit on the second level :'(
khaotom
03. May 2023 · 02:11 UTC
I like that I have to throw the package before I can use the roll maneuver. Rather inventive way to add more puzzley solutions to the level navigation.
Lisek Gagatek
03. May 2023 · 02:13 UTC
@aivaxela This is a bit tricky, as the 3rd level requires specific mechanic that is mentioned in the tutorial, but might be easily forgotten. You have to dash through the hole, down from the second room. And to dash you have to first throw a package. Unfortunately there wasn't enough time for better/interactive tutorial :/
onedozenbagels
03. May 2023 · 02:21 UTC
Fun game, but very hard. I gave up on the 3rd level when I couldn't figure out the path to the end and kept dying.
MixelPixel
03. May 2023 · 04:07 UTC
Pretty fun game! Did have to restart because I threw my package against one of the obstacles and it got stuck in the wall with no way to get it back. Other than that theres a good amount of difficulty.
osullivp
03. May 2023 · 11:25 UTC
Tricky game but the idea is innovative and the graphics and sounds are great.
UnitOfTime
03. May 2023 · 11:30 UTC
Cool game, I like the concept of using your delivery package as a weapon. I did have one minor bug where I threw my package into a dirt wall and it got stuck, but I couldn't get close enough to reclaim it. But other than that I thought it was fun! Music was nice too!
mitur
03. May 2023 · 11:36 UTC
The game is very active and skill-based with the projectiles and timings (and I suck pretty hard at those)!

Got my second box stuck in a wall :P

![2023-05-03_14-34.png](///raw/b19/f4/z/5afff.png)
Wompus
03. May 2023 · 11:37 UTC
Got the package stuck a few times too, it also despawned one time when I threw it over a door and ran around. Difficulty is a bit high in later levels but I reckon that was the intention. I didn't finish it because it would've taken too much time and I want to try other games. Other than that really polished enjoyable game! Loved the reviews the skeleton lord left me after I died :smile:
Macibacsi56
03. May 2023 · 11:40 UTC
I realy like the concept and the art. Nice job :)
BlazerDom
03. May 2023 · 12:06 UTC
Not badly done, quite addictive. I couldn’t pass level 6 And for some reason, it was at level 6 in certain places that my game started to slow down, which is very strange and because of this, somersaults didn’t work, which led to excessive damage
Here and above:![ScreenShot_01.png](///raw/e25/a3/z/5b023.png)
LDJam user 120213
03. May 2023 · 12:52 UTC
I overall liked it, REALLY easy to get your package stuck somewhere you can't get it back though. The roll really needed to be it's own control, having it all click made it really hard to control the throw and roll separately.
Lisek Gagatek
03. May 2023 · 13:25 UTC
@blazerdom Thanks for playing and good job managing to get that far anyway :D We had some performance issues and the game's optimization just isn't that great. The fps drops are because of offscreen bullets still being processed. Downloadable version of the game should work better than html one though.
Dissonance Generator
03. May 2023 · 16:14 UTC
Hard! But the audio and visual style all fit together really nicely! I really like the way dashing and package-tossing all flow together off the same contextual control.

Something sort of way to "tape up" your package might help keep a lid on the hardness.
Lisek Gagatek
03. May 2023 · 16:31 UTC
@dissonance-generator Hey, tbf that's a pretty good idea, we haven't thought about this.
Paulsams
03. May 2023 · 19:28 UTC
I really liked that you essentially made one dungeon, and then complicated it, thereby building different paths to complete each attempt. It was fun to play.
ZeAntwan
03. May 2023 · 20:35 UTC
Interesting concept! You are basically delivering your own doom. Great thing! And I definitely wasn't expecting an option menu too! Very polished! Nice job!
Codexzier
03. May 2023 · 20:52 UTC
Fine Work and even with replay value :grinning:
ClarkDjent
03. May 2023 · 21:24 UTC
Really enjoyed trying to speed run it, the timer was a nice touch!
Lisek Gagatek
03. May 2023 · 21:32 UTC
@clarkdjent Did you manage to speedrun lvl6? Best time in our team was 1:55. Anyway, finishing with good quality package would be more impressive (in real life probably too) :P
Dexort
03. May 2023 · 22:19 UTC
Good submission! Timings are kinda hard, but i guess it was intended. That system, that tries to prevent me from falling into pits, in some places just got in my way and I couldn't dash multiple times, not getting why won't it let me. Also, when you're running down, you see less of what is in front of you because of hud getting in the way.
Besides that - that was pretty fun to play. Music is catchy, artstyle is nice!
chompdev
03. May 2023 · 22:27 UTC
Very cool idea! I love how the deliveries are not only your objective, but also your weapon and directly intertwined with the throwing/catching/rolling mechanics. It's really cool how the dungeon layout evolves as you go, and the steadily-increasing difficulty curve is well done. The animations are great, the art is great, the sound and music are great - just a very well executed entry all around!

![7.PNG](///raw/044/42/z/5b256.png)
Igor Minenko
04. May 2023 · 15:22 UTC
this is a good one, love ur art and audio fits clearly, gg!
Zeit
04. May 2023 · 16:38 UTC
I love the audio so much! It makes me feel like I need to deliver the package as soon as possible, nice work! While, I think it may be better to adjust the collision engine, when I throw the package to the enemy, they are stunned even the package do not hit that guy. Nvm, it's still a good game dude.
big-cow
04. May 2023 · 18:09 UTC
Really cute art and animation, and nice music. the concept behind the core mechanics was pretty innovative, though i did find grabbing a package before it hit the ground was impossible.
yusp
05. May 2023 · 09:02 UTC
Oh, very great arts! I like the game idea is nice. Mechanics are good, cool ld entry
ironhandMD
05. May 2023 · 09:05 UTC
Great game! the art gives a cartoony feel, the controls are responsive. The gameplay is challenging maze adventure but it took many tries to move to another level. Overall I enjoyed playing! keep it up!
Kyyrozu
05. May 2023 · 11:15 UTC
Nice game! Replaying similar levels with twists in gameplay feels nice!
Felt a bit bothered by the dash as sometimes it wouldn’t do anything and I was just dying on the spikes over and over again. I really loved the music and the little dialogues are fun!
Good job guys!
LDJam user 243929
05. May 2023 · 15:29 UTC
@kyyrozu Thank you! I'm especially proud of those little dialogues so it's super nice to hear you enjoyed them :D

About your issues with the dash mechanic, yeah, post-mortem we think that we shouldn't have made the dash length dependent on player speed - because of that whenever you receive damage (and thus are slowed down) you're way less likely to "make" your next dash. Makes it easy to get stuck when attempting to do multiple dashes through pits with spikes, especially considering our package collision detection with walls could've used some more work.Unfortunately there's only so much we could do in 72 hours :cat:
saffeine
06. May 2023 · 01:40 UTC
this was so fun!! I loved running around the maze, the game runs very well and the music and visual absolutely rule. Great job!
asfdfdfd
06. May 2023 · 16:25 UTC
This music is a BOMB!
Cubellia
07. May 2023 · 00:21 UTC
Nice game!
I thought the idea of limiting ammunition based on the boxes health as well as the jumping mechanic to be pretty fresh!
The jumping mechanic didn't always feel super consistent, sometimes I would throw boxes and feel like I should have made the jump because my box did buuut instead I get stuck back on the ledge or fall in the pit. It can feel pretty fluid outside of that though!
Jammin music too!
Erkberg
07. May 2023 · 16:02 UTC
Had a lot of fun with this one and really enjoyed the evolving level design! The package throw-dash-catch mechanic was a very nice implemention of the theme, I'd just have wished for it to be a bit more forgiving, thus making me as the player feel awesome more often :) Great job overall!
DX_diar
07. May 2023 · 18:55 UTC
Wow, my friend, this is a very cool game, the idea is good, and the game is generally top
PraymingMantis
07. May 2023 · 19:04 UTC
Enemy variety just enough and really like that we get a funny dialogue at the end of each level. Could have been nice to have completely different maps each time, but understand the limitation of time and good on you to make the same differ each level. Art style was simple, but nice to look at. Music was fun as well. Combat was simple as well, but quite good. I did find the first few levels too easy, since you could just avoid the obstacles, especially, since you have a cooldown period after getting hit. Maybe a difficulty option of some sorts would have been good. Still, quite a good game, nice one!
Lisek Gagatek
07. May 2023 · 19:49 UTC
@praymingmantis Thanks a lot for feedback. I agree about the difficulty, but tbf balancing for the jam is very tricky. As you can see from the comments, the game in the current form was still too hard for some people. Difficultt options would solve the issue, but with only three days for the jam it's hard to justify time for it.
jelch
07. May 2023 · 20:39 UTC
Cool concept, but the package kept getting stuck in walls, so I didn't get very far :(

(@lisek-gagatek it was running the HTML5 version in Chrome, if that is of any use)
Lisek Gagatek
07. May 2023 · 21:24 UTC
@jelch Oof, I'm sorry to hear that. We've had a bugfix release to address this specific issue, but maybe we still overlooked something.
yumykon
08. May 2023 · 04:00 UTC
I had a lot of fun playing this game, I must admit that I threw the package just to dash and catch it in the air multiple times 👀. I really liked the game concept, the relationship between the deliveries and the increasing challenges and obstacles. I loved Lord and his comments, during the delivery and when I failed to deliver. The music is great, with a frenetic rhythm that fits the gameplay perfectly, bringing life and completing the atmosphere. The art is very beautiful and well-polished! The game can get difficult at times, but overall it was a great experience! Congratulations on the excellent work and incredible game! (b ᵔ▽ᵔ)b
LDJam user 166918
08. May 2023 · 15:04 UTC
The music is nice, and the game itself is also quite interesting. There's a problem with balance: for some reason, rushing while absorbing a lot of damage turned out to be the most effective tactic. As a result, the motivation to learn mechanics disappears.
Also, I met a couple of game-breaking bugs. At first, the WASD stopped working, and then the gameover didn't work; MC froze, and I had to restart the game.
So while the mechanics of "throw /dash /cath" themselves are quite interesting, the game still needs some polishing.
MateusBoga
08. May 2023 · 22:17 UTC
Really funny and pretty interesting and engaging game. Thanks for letting me play on stream! Here's the VOD: https://www.twitch.tv/videos/1814982164
Stingby12
09. May 2023 · 08:42 UTC
I couldn't beat the cannon level. There was a part where you have to throw the package over the pit then dash, both as fast as you can, to avoid the spikes, but sometimes, when I dash when I'm right next to the pits, I fall inside.

Nevertheless I like how there is an actual delivery service for things that can and WILL kill you, where the dungeon becomes harder and harder the more you deliver. But like @arsher said, yeah the game gets really hard if you are too slow.

Hearing Chiptune music with sound effects that are clearly not 8-bit is pretty weird, but the rest is nice.
F1Krazy
10. May 2023 · 17:02 UTC
I like how each package you deliver adds an extra obstacle that makes the game incrementally harder. The graphics and music are great, and the writing is very witty. I got stuck on Level 3 because I couldn't figure out where the hell I was supposed to go; every route seemed to be blocked off, with no obvious route. I was enjoying the game up until that point, though.
Zefphyer
16. May 2023 · 03:10 UTC
I love the idea, and the dialogue is great. Very challenging- took me many, many tries to beat the last level. I especially liked how the levels kept adding the new elements that you delivered.
I did get a segfault once, but I'm guessing that's Godot's fault.
Surfa
20. May 2023 · 13:22 UTC
Really liked the graphics and music, sfx. Found the difficulty seemed to ramp up significantly after the second level. Overall was fun little game and a good take on the theme.