iMonster by chkkll
In this dungeon crawler parody, you explore the purpose of being a monster.
The dungeon is generated procedurally with endless venturing parties..
Arrow keys to "MOVE"
Space key to "ATTACK"
Edit: Thanks a lot for all the comments and critics. Fixed the issues of enemies walking into walls and player moving into skull piles. I agree that game needs an ending or an award progression. Initial idea was to award player with a new hat for killing a bunch of enemies and let her/him examine their trophies in front of the mirror :)
The dungeon is generated procedurally with endless venturing parties..
Arrow keys to "MOVE"
Space key to "ATTACK"
Edit: Thanks a lot for all the comments and critics. Fixed the issues of enemies walking into walls and player moving into skull piles. I agree that game needs an ending or an award progression. Initial idea was to award player with a new hat for killing a bunch of enemies and let her/him examine their trophies in front of the mirror :)
| Unity Web Player | http://www.vektor-game.com/imonster/iMonsterWEB.html |
| WebGL | http://www.vektor-game.com/imonster/iMonsterWebGL.html |
| Itch.io - Windows/OSX/Linux | http://chkkll.itch.io/imonster |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57996 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.71 | 157 |
| Audio(Jam) | 3.72 | 115 |
| Fun(Jam) | 3.50 | 217 |
| Graphics(Jam) | 4.38 | 79 |
| Humor(Jam) | 3.11 | 360 |
| Innovation(Jam) | 2.93 | 588 |
| Mood(Jam) | 3.89 | 88 |
| Theme(Jam) | 4.22 | 40 |
I noticed you can walk backwards through skull piles but not forwards (not that it has any consequence).
graphics 5+
I love the graphics and the bloody floor is freaking rad, the music is great too. But gameplay wise, something is missing
Even though it lacks some goal it is still pretty fun to explore the dungeon.
Good job!
However the game is a bit empty of mechanics. Also found a bit tiring pushing up key every time to advance a square on the map, you should allow holding the key.
This is a good start engine for dungeon crawling games, it could become something interesting if it is developed.
Would be much more interesting if the opponent would do anything besides moving. :) But the theme and graphics is strong. Good job.
This game really gives the pleasure of being a monster!! :D
The movement of the camera during each step, with sound effects, and music, and style ... it is already enough to make the game hyper fun to play!
I just saw... some heroes passing right trough walls... but after all the procedural generation it remains awesome! :D
Great graphic and funny gameplay, easy and smooth!
WELL DONE!
Would certainly like to play more of this if you added more progression.
Loved my first encounter with the heroes, they look so... heroic :D
Any chance of getting my claws on the source code for this?
I love the visuals and audio you've created for the game, they work so well! Great work guys, I'd love to see this fleshed out!
Really needs a win/loose condition.
Very impressive work. Hope to see it done!
Too bad there is no ending or score or even enemies fighting back.