Battery Boys by Cronno

[raw]
made by Cronno for Ludum Dare 53 (COMPO)

The Shadudes are trying to disable the generators that deliver power the Central Capacitance Crystal. It is up the Battery Boys, Bolt and Bot, to keep the city's lights on.

Use cool electric attacks recharge the generators and defeat the onslaught of enemies. Work until the required power has been delivered. Control both Battery Boys and harness their unique powers.

Controls

  • Move with WASD

  • Charge power by mashing the spacebar

    • Try drumming on the spacebar with both thumbs, it's fun! (do not break your keyboard)

    • As an accessibility option, the M key charges without mashing

  • Attack using charged power using the J key

  • Swap between our heroes using the Tab key

Ratings

Overall 391th 2.579⭐ 21🧑‍⚖️
Fun 394th 2.342⭐ 21🧑‍⚖️
Innovation 266th 3.132⭐ 21🧑‍⚖️
Theme 394th 2.526⭐ 21🧑‍⚖️
Graphics 382th 2.474⭐ 21🧑‍⚖️
Audio 324th 2.263⭐ 21🧑‍⚖️
Humor 309th 2.194⭐ 20🧑‍⚖️
Mood 363th 2.528⭐ 20🧑‍⚖️
Given 21🗳️ 9🗨️

Feedback

rohanmoon
01. May 2023 · 12:38 UTC
Interesting concept, I was having a bit of trouble aiming attacks, as needing to move first was hard sometimes. I found it really difficult to keep the switches on too, the little shadudes kept turning them off too quickly!
Good bit of fun!
Jul._.li
01. May 2023 · 14:43 UTC
Nice game! Original idea, good execution. And I just loved the sfx.

I did, however, stumbled on a bug: after recharging with alt the character would not react to controls for several seconds, which made finishing game close to impossible.

Other than that - great game!
🎤 Cronno
01. May 2023 · 15:52 UTC
@jul-li
It's crazy how much simple sfx add to a game.
Thanks for the bug report. The alt key seems to move the browser focus elsewhere, so it was really bad choice of key. You can get around this by clicking back into the game. The auto-charge is something I hacked in quickly because I knew some people don't like mashing. I should have tested it more.
theArtifacts
01. May 2023 · 16:35 UTC
Charging the weapon to fire was nice. I found the movement wasn't working very well. Might be some input management issues happening. With a bit a polish this could be fun!

Not sure that it hits on the theme at all though!
Calcopod
01. May 2023 · 16:45 UTC
Very cool game! Initially had a bit of trouble fully grasping the controls but a few minutes in, once I got the hang of it, I started really enjoying the game. (And yes, my spacebar was absolutely obliterated)

I must mention, however, there was quite a noticeable delay between keypress and execution, so you should look into that?

It was also really nice to see a game made in Rust and Macroquad, as I recently started dabbling in that myself!
Overall a good entry!
CodeRaurus
01. May 2023 · 16:56 UTC
Nice, original game. It would be nice to have the instructions in game, as well (I read them but forgot when launching the game...). Sounds were quite loud.

Thank you for the recharging accessibility option.

Good job.
KyleTheCoder
01. May 2023 · 17:21 UTC
Interesting! Controls flummoxed me at first as well, but I ultimately enjoyed it. Very cool to see Rust used!
🎤 Cronno
01. May 2023 · 17:52 UTC
@theartifacts @calcopod

It is supposed to control a bit like Pokemon. You need to be able change direction without moving, so there is delay in movement to accommodate this. I will admit that it is not very well implemented and I did not have time to go back and fix it. Live and learn.
Jeffrey Hwang
05. May 2023 · 00:40 UTC
Took me a while to understand what to do, but I got it eventually!
I kinda cheated and used the J key instead of mashing space. I thought the enemies were cute, but also annoying :p
LDJam user 342640
05. May 2023 · 00:49 UTC
Cute game, but you were right about spacebar hurting your hands - I had to stop playing after the first level because all the spamming was triggering my carpal tunnel xD

Still, great job!
CaptAndrey
05. May 2023 · 13:58 UTC
as already mentioned, controlling of robots is very difficult. Different weapon types are very good idea, adding a new strategic layer. Also energy recovering on inactive robot is a good thing, forcing to use both of them
commanderstitch
07. May 2023 · 05:19 UTC
I did it boys. I charged the batteries. Aside from the clunky controls and wap-a-tap-tap-tap on the keyboard; it was really cool! I like the simple crystals and it wasn't too difficult to figure out how to swap and fire and charge stuff. It was just impractical to guard the entire room. I basically chose 3 and kept them charged and under-pared the courses. Nice. :)
cheesepencil
08. May 2023 · 00:40 UTC
i didn't really understand what to do, but i liked switching between two characters with different abilities that was cool