Punchline 'em all by Samoussa

Deliver punchlines and emerge victorious in this battle of words.
This game is funnier played against someone, but if you're alone, you can destroy the wannabe MC AI
How to play:
Player 1 inputs: A, D (qwerty) | Q, D (azerty)
Player 2 inputs: left, right
At the performer selection screen, move the mic right or left to select your punchline champion and press 'space' to start the clash.
Use player inputs to swap through inspiration before the word drops.
Make clever work of rhymes, rhythm and verbal attack during your 12 lines to score a maximum of points.
Ratings
| Overall | 646th | 3.529⭐ | 36🧑⚖️ |
| Fun | 559th | 3.471⭐ | 36🧑⚖️ |
| Innovation | 71th | 4.103⭐ | 36🧑⚖️ |
| Theme | 393th | 4.103⭐ | 36🧑⚖️ |
| Graphics | 816th | 3.294⭐ | 36🧑⚖️ |
| Audio | 564th | 3.206⭐ | 36🧑⚖️ |
| Humor | 146th | 3.897⭐ | 36🧑⚖️ |
| Mood | 533th | 3.603⭐ | 36🧑⚖️ |
| Given | 26🗳️ | 65🗨️ |
A member of our team wanted to have a similar take on the theme, I'm happy it happened somewhere else!!
Took me some time to get the controls (had started the game in single player mode by mistake), but I played with our GD and we had some fun.
In the end we only got good after one or two runs, once we learned what the next lines would be in order to make the combos :laughing: Maybe it would be nice to have the next rhymes displayed somewhere? idk if that was your design intention. [edit: I played again and I don't think that anymore x) I just feel it would be better to have the rhymes highlighted in the line history because it gets overwhelming]
I would really love a roguelike deckbuilder on this concept, where you can gather rhymes throughout the run!
Thanks for the game :tada:
Cool graphics and cool rhymes.
I think it would have been nice to read the lines again when the game was finished.