Oshumania by epic_zeta

[raw]
made by epic_zeta for Ludum Dare 53 (JAM)

Oshumania is a game I made for my first game jam using godot. It is made for the Jam section and is about a physics based drone that has to collect golden Oshums and DELIVER then to Collectors.

Few In-Game Images: Screenshot 2023-05-01 at 20.48.01.png Screenshot 2023-05-01 at 20.47.39.png Screenshot 2023-05-01 at 20.46.35.png Screenshot 2023-05-01 at 20.45.17.png Screenshot 2023-05-01 at 20.44.46.png

Ratings

Overall 930th 3.238⭐ 23🧑‍⚖️
Fun 860th 3.119⭐ 23🧑‍⚖️
Innovation 578th 3.357⭐ 23🧑‍⚖️
Theme 671th 3.833⭐ 23🧑‍⚖️
Humor 1046th 1.881⭐ 23🧑‍⚖️
Mood 1121th 2.643⭐ 23🧑‍⚖️
Given 27🗳️ 14🗨️

Feedback

darwyn
01. May 2023 · 21:47 UTC
Fits the theme well, it still lacks some polish in the mechanics. I'm missing a bit of a challenge and it happened to me several times that one of the blocks glitched when touched by the wall. What I have to emphasize is that the drone controls are really good. I just ignored the boxes at some point and just flew around with the drone :D
Zyrus
01. May 2023 · 21:49 UTC
Very innovative and fun controls :)
Aviv Levy
01. May 2023 · 21:53 UTC
Neat! I loved controlling the drone, it's fun figuring out how to make it go your way! I don't think there's a need for pressing the arrow keys to pick stuff up though. A little short but so are most game jam games I guess :) Great job!
ShamanTramp
01. May 2023 · 21:58 UTC
Nice game overall, not so fun but fits well with the theme :)
Very good game feel while flying !
🎤 epic_zeta
02. May 2023 · 09:48 UTC
@aviv-levy Soryy but I am confused of when you stated that you need arrows to pick up things, when you don't, they don't do anything I believe, will still check project.
🎤 epic_zeta
02. May 2023 · 09:56 UTC
@darwyn I was trying to fix the glitching boxes but the problem lies in the fact that using physics objects in godot and pushing them into other physics objects always makes glitch through. I dont know if this is a godot only thing and if other enjines have solved this, I am waiting for an update to fix this but till then If anyone has any workarounds on how to solve this issue please post any help here.
Aviv Levy
02. May 2023 · 11:13 UTC
@epic-zeta Oh my bad, I read the instructions wrong lol. I was really tired after the jam and pressed them anyway so I might've thought they do something. Ignore that comment then :).
Tim Sims
02. May 2023 · 14:12 UTC
Hey, great game! The drone controls really well!
Enver Arco
02. May 2023 · 14:23 UTC
Controls are very interesting
lalte darda
02. May 2023 · 15:16 UTC
Wow.. I am thoroughly impressed by the controls and natural motion of the cute little drone. When it accidentally kicks the golden Oshum sending it tumbling down the level, it is soooo damn funny. I would like to see a full game with complex levels. Go @Epic-zeta Go!
PoshDan
02. May 2023 · 16:00 UTC
I really like the control scheme of the drone. The aesthetics and especially the particle effects are fantastic!
frelude
03. May 2023 · 07:19 UTC
The drone controls are satisfying. But no sound kill the mood and feedbacks. The pod particle system is a clever way to help people find the destination (well done). I think you made the right choice to not add a damage system, but perhaps when we are carrying Oshums a too strong impact could make it fall to add some challenge. The level design need some work too. But the core loop is good, it's a good start.
Great job, keep it up.
🎤 epic_zeta
03. May 2023 · 15:11 UTC
Thank you @frelude! Having the oshums fall down is a really good idea and I will probably add it(if I can :laughing: ). I am currently working on sound as it is lacking in the current version of the game and I simply did not have enough time to add it to the game for the jam submission. I have been thinking about the level design for a while and figuring out ways to add a sort of challenge with maybe puzzles or speed running, trying to see who can finish a level the fastest or maybe even adding a different game mode just built for racing where you have to maneuver your drone to finish a level, dodging walls as fast as possible. I don't know where I am going to take this project but I sure do know I am going to have fun. Thanks for the feedback!
Patrick Abernathy
03. May 2023 · 19:26 UTC
This was neat. The controls were a little tough in some of the tighter areas. But well done.
Kwiper
03. May 2023 · 19:27 UTC
Nice and simple concept. Some tiling issues and general lack of polish but otherwise the drone controls pretty well. I would've liked to see some kind of consequence for crashing with an oshum you're carrying, but there is some good enough challenge with navigating each level anyways.
LDJam user 73887
03. May 2023 · 19:35 UTC
Interesting mechanic! I somehow managed to lock myself next to the aim in the tutorial level, but apart from that a very nice entry for the jam. Good job!
Tomssuli
03. May 2023 · 20:38 UTC
Nice physics based game. I liked the control scheme after I got used to it, definitely something not so commonly used :)

Sounds would have added to the mood, but the gameplay was fun. I played the game through and would have liked to play a level or two more.
Lenan
03. May 2023 · 21:40 UTC
Nice game, the movement mechanic is very interesting.

Only issue is that its impossible to read the text on this resolution.
Oh and i got soft locked on the first level because i dropped one of the 3 boxes from the ledge straight on the objective and it didn't count
blank_3D
03. May 2023 · 21:46 UTC
I like the controls and the particles marking the collectors.
Jim jagers
04. May 2023 · 12:28 UTC
very fun game. I do wish there was some audio but besides that its great
🎤 epic_zeta
04. May 2023 · 14:29 UTC
@lenan I don't understand how you got soft locked because I am aware that if you push the block of the edge and it lands in the collector the particle effect only plays once, I didn't get along to fix that issue during the game jam time limits but I did make sure to update the score even if the particles are only played once. It does look a bit weird as I am trying to fight how particles and scripts work for off screen objects in godot, but as far as I tested the game whenever the block landed on the collector off screen after being pushed off the edge the score counted and I didn't get soft locked.