The last help by Linkway
My first game for jam. Hope you like it!
Controls: WASD - movement E - interact Space - jump!

| In browser on itch.io | https://linkway.itch.io/the-last-help |
| Original URL | https://ldjam.com/events/ludum-dare/53/the-last-help |
Ratings
| Overall | 780th | 3.395⭐ | 40🧑⚖️ |
| Fun | 1017th | 2.908⭐ | 40🧑⚖️ |
| Innovation | 1006th | 2.824⭐ | 39🧑⚖️ |
| Theme | 866th | 3.592⭐ | 40🧑⚖️ |
| Graphics | 980th | 2.855⭐ | 40🧑⚖️ |
| Audio | 434th | 3.444⭐ | 38🧑⚖️ |
| Humor | 466th | 3.309⭐ | 36🧑⚖️ |
| Mood | 336th | 3.811⭐ | 39🧑⚖️ |
| Given | 37🗳️ | 59🗨️ |
I wasn't quite sure what to make of the story, but I did make it all the way to the end! Or what i think was the end anyway.
The music was awesome, and the sound design amazing. One of the most atmospheric / mood-y games I have seen so far in this jam! I have to mention though that the sound effects, especially the jump was very jarring and felt out of place.
I found that the art, while simplistic, was more than enough to convey the story. Speaking of, while I think the story was rushed, this is a game jam entry and it definitely got me hooked.
The screen effects were also amazing, especially the post processing!
Great job! Overall one of the entries I have enjoyed the most so far!
I would like to note that if you are experiencing depression or any other mental health concerns, it is important to seek professional help from a therapist, counselor, or medical professional. Video games can be a fun distraction, but they should not be a substitute for proper mental health treatment.
Like calcopod. I really liked the mood and atmosphere of the game. The effect on the screen, the sound when you get blocked from giving happiness. The mix between a weird guy trying to give too much, and the weird answer, too harsh. And this awfully sad ending. I could have not jump just to not give the story that ending.
Apart from that, some small stuff could be improved :
- Like calcopod said, some sound feels out of place. The jump feels too loud and cartoon-y to me.
- It is a bit weird to use the mouse click, when everything else is keyboard related. Maybe just press "e" again to skip dialog ?
- The platforming feels a bit weird sometimes. And I think it is because we don't have any fixed stuff around. Like there is a moment, I think it's only moving platform, but I can't really tell because i'm moving with them. And it makes the physics suddenly super weird.
Again, great entry for the jam, good job ! Loved it
Congratulations!
Gameplay-wise it was lacking: floaty movement (character is falling slower that expected, can be fixed by increasing gravity on way down), empty rooms with too zoomed in camera (you can't see platforms even if you are close enough, and also the screen seems empty because of that), and also when it became dark it was impossible to continue (after a minute I noticed moving platform, but after that I had no idea where to go). Maybe add a faint outline to platforms that is still visible in the dark? Or at least make it a tone brighter. Or was this the end of the game and a metaphor about dark dark world? :D
Either way, cool entry and thematically on-point!