Delivery Survivor by Smoky01
"Delivery Survivor" is a game set in a medieval world where your task is to deliver runes to customers across the kingdom. You play as a messenger who travels through ancient forests, across dangerous swamps, and over treacherous mountains to complete your deliveries. As you progress, you'll encounter new challenges and enemies that will test your skills and abilities. Along the way, you'll earn gold, which can be used to upgrade your abilities and improve your chances of success. With beautiful graphics and engaging gameplay, "Delivery Survivor" is a must-play for anyone who loves medieval settings and challenging adventure games."



Here's a guide on how to control the game:
Use WASD to move your character around
Press E to pick up the rune at the market
Press Space to drop or pick up the rune.
The goal of the game is to deliver the rune to the customer and earn gold to upgrade your abilities.
| GitHub | https://github.com/GlebHihoho/DeliverySurvivor |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-survivor |
Ratings
| Overall | 1170th | 2.722⭐ | 56🧑⚖️ |
| Fun | 1174th | 2.491⭐ | 57🧑⚖️ |
| Innovation | 1197th | 2.315⭐ | 56🧑⚖️ |
| Theme | 1039th | 3.264⭐ | 57🧑⚖️ |
| Graphics | 957th | 2.955⭐ | 58🧑⚖️ |
| Audio | 747th | 2.192⭐ | 54🧑⚖️ |
| Humor | 1001th | 2.223⭐ | 49🧑⚖️ |
| Mood | 1149th | 2.51⭐ | 53🧑⚖️ |
| Given | 85🗳️ | 100🗨️ |
My PC's resolution is 1366x768 and the game was not adjusted to it. I couldn't even get out of the tutorial screen (I tried the download version too and it has the same problem).
Sorry.
The game supports a screen resolution of 1920x1080.
That's a great game for a first jam, nice arts and music. As others have pointed out a damage indicator or something that show that you damaged an ennemy would have been great but it's not that much of an issue. Good job guys
There could be some feedback when you hit enemies. Right now it's hard to tell where the attacks are hitting.
Also, at some point the enemies just seemed to stop spawning at all.
Good job on finishing a game in your first jam! You managed to stuff plenty of features and some nice graphics in there! :grin:
Also, as others have mentioned already, feedback / effects on enemy hits / attack is highly recommended. They could even be a major selling point for survival games with minimalistic gameplay.
It's fine, it's your first game. As others have said already, you need player feedback. As of now, we're not informed of whether something happened or not. If you don't have time for walking animation, you need at least some kind of "hit" state to indicate you're hurt, like knockback or character flashing. Same goes for enemies. And same goes for pickup up and placing gems, seeing if it's successfully landed in the portal, etc. If animation is too hard you at least need sfx.
I was looking to play this because of the title screen, but uh... 48~72 hrs is not enough time to make a beautiful title screen alone. Since it's jam I suppose it could've been prepared. It's fine if the graphics is imperfect, just try to put in game-necessary callbacks (i.e. animations, sfx, etc) and refine the game loop so that we as players feel like we're progressing.
Overall, nice starting place though. You'll get better at time management and game design coordination each jam with accumulated experience, don't worry.
It took me a while to understand that the colored roads lead to the magical colored circles. I do wish the game gave some feedback about placing the tunes tho, as well as being hit/hitting an enemy.
Anyways, good job finishing the game in 72 hours! It is a fun little game!
Didn't see where the runes were. My guy got big and then shrunk.
Could use a sound when my guy gets hit.
I feel like a bit of sound during gameplay would have added a lot of dimension.
Also I think the enemies are a bit too fast:

E only seemed to work inside the portal and then it significantly slowed me down when i dropped the crystal as the market it didn't seem to do anything. Some sound effects would have helped with understanding that my actions were actually doing something.
Overall i think the game needs a bit more of a tutorial or explanation.
Also the skeletons can move through water but the player can't. Barriers that only affect the player are tough.
When I respawned, I appear unable to take damage, so I'm just accruing a large pile of skeletons on my leg.
Also is the description meant to be funny? Feels like you're waaay overselling it. I didn't experience much of the travel "through ancient forests, across dangerous swamps, and over treacherous mountains to complete your deliveries." Seemed like a field of green with some roads and locations on it.