Deadmail by vaps1k
[formerly Dead Mail] You are dead. Now it's time to deliver mail. But don't get stabbed. They are after your mail.
WASD to move SPACE to attack (initiate helicopter) ESC to escape
Golden PEPE easter egg
Credits: Art - bobTHEbilder, Caffeini, likoyr; Music and SFX - Kotkas; Game Design and Programming - vaps1k.
For potential future devlogs: https://vapsik.itch.io/dead-mail
| Original URL | https://ldjam.com/events/ludum-dare/53/dead-mail |
Ratings
| Overall | 561th | 3.6⭐ | 22🧑⚖️ |
| Fun | 680th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 847th | 3.053⭐ | 21🧑⚖️ |
| Theme | 398th | 4.1⭐ | 22🧑⚖️ |
| Graphics | 44th | 4.595⭐ | 23🧑⚖️ |
| Audio | 416th | 3.475⭐ | 22🧑⚖️ |
| Humor | 653th | 2.974⭐ | 21🧑⚖️ |
| Mood | 270th | 3.881⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
Amazing artwork! Took me a bit to figure out the fighting, but after I started to hit and run I even managed to defend against the larger mobs that would sometimes build up. After a few tries my highest score was 14. The mechanics are simple enough, once you figure the attacks out, but what really made me determined to keep playing was the map design, as I wanted to see all the different scattered buildings and details :)
The music was also good, great job people!
The colors were so electrifying, and the lovingly crafted curiosities you passed by on the path filled me with wonder for this adorable underworld. Imagining what Ms. Mushroom house must think of the wizard tower, or why this citizen's yard is littered with steel crosses.
The music, sfx, and controls all played into that as well - delivering an enrapturing vista that kept my attention the whole time.
An absolute delight, and proof that a strong artistic vision can yield an excellent game, even on a short schedule. Well done everyone!
