Deadmail by vaps1k

[raw]
made by vaps1k for Ludum Dare 53 (JAM)

[formerly Dead Mail] You are dead. Now it's time to deliver mail. But don't get stabbed. They are after your mail.

WASD to move SPACE to attack (initiate helicopter) ESC to escape

Golden PEPE easter eggposter.png

Credits: Art - bobTHEbilder, Caffeini, likoyr; Music and SFX - Kotkas; Game Design and Programming - vaps1k.

For potential future devlogs: https://vapsik.itch.io/dead-mail

Ratings

Overall 561th 3.6⭐ 22🧑‍⚖️
Fun 680th 3.325⭐ 22🧑‍⚖️
Innovation 847th 3.053⭐ 21🧑‍⚖️
Theme 398th 4.1⭐ 22🧑‍⚖️
Graphics 44th 4.595⭐ 23🧑‍⚖️
Audio 416th 3.475⭐ 22🧑‍⚖️
Humor 653th 2.974⭐ 21🧑‍⚖️
Mood 270th 3.881⭐ 23🧑‍⚖️
Given 22🗳️ 16🗨️

Feedback

Ron88
01. May 2023 · 06:35 UTC
You guys are talented artists!
Hoshinu
03. May 2023 · 18:06 UTC
The art and theme are excellent! I like the style, and all of the environmental are are lovely, though it becomes almost impossible to defend yourself if more than one enemy comes at you at a time. Maybe a couple more hits before dying and restarting would help, or a shorter attack cooldown?
JosephGallear
03. May 2023 · 18:09 UTC
Cool game with a nice art style. The enemies felt a little fast, and the distances to travel were quite long; some shortcuts could have been nice.
LDJam user 202408
03. May 2023 · 18:16 UTC
As others said the graphics for this game is really well made, I think the music and sfx are good too, the idea is pretty innovative and the gameplay is fun but feels a bit too simple, I wish there were more mechanics to it and the enemies don't jump scare me out of the screen lol, but I had fun going from one place to another, nice work!
Archaeognathus
03. May 2023 · 18:23 UTC
Considering this is mail hell, everybody seemed to very determined to deliver these letters :O
Amazing artwork! Took me a bit to figure out the fighting, but after I started to hit and run I even managed to defend against the larger mobs that would sometimes build up. After a few tries my highest score was 14. The mechanics are simple enough, once you figure the attacks out, but what really made me determined to keep playing was the map design, as I wanted to see all the different scattered buildings and details :)
The music was also good, great job people!
scyeye
03. May 2023 · 18:30 UTC
Fun idea for the theme and setting, and really nice use of colors and the overall art style. I wish the player had more than one hitpoint since the enemies are faster than you and multiple of them can attack at the same time.
Connor Magson
03. May 2023 · 22:46 UTC
Firstly, thank you for having a volume slider available right away! The music and sound was really good. The colour palatte and art design is great. A couple of improvements could be having multiple hitpoints and different enemy types. The minimap made navigation super easy which is important. Great job team! :grin:
ugly_robot
04. May 2023 · 00:22 UTC
This entry just OOZES flavor and beauty! I loved the little game loop - swinging my scythe felt satisfying, and busily routing my way around town was fun - but mostly I was just enamored with this adorable world you created, and I wanted to explore!

The colors were so electrifying, and the lovingly crafted curiosities you passed by on the path filled me with wonder for this adorable underworld. Imagining what Ms. Mushroom house must think of the wizard tower, or why this citizen's yard is littered with steel crosses.

The music, sfx, and controls all played into that as well - delivering an enrapturing vista that kept my attention the whole time.

An absolute delight, and proof that a strong artistic vision can yield an excellent game, even on a short schedule. Well done everyone!

![gold.png](///raw/009/53/z/5b2a7.png)
irwatts
09. May 2023 · 04:46 UTC
Gorgeous graphics, good sound and straightforward gameplay. The presentation on this is fantastic! I do wish there was a bit more to receiving and dropping off the mail, because the loop ends up feeling like ping ponging back and forth between goals. Great job overall!
LDJam user 338234
09. May 2023 · 21:43 UTC
Dope graphics and nice use of the map and unobtrusive arrows to guide the way. Enemies got a bit too difficult for me after the 3rd visit to the post office and I couldn't get past them despite multiple tries, but still had a lot of fun!
Buumiii
12. May 2023 · 07:43 UTC
i really love the mood, color palette and art style!
Ziltoid
12. May 2023 · 07:45 UTC
"Simple, but fun" is my statement regarding gameplay as well as art design. Really liked it!
weeping-rupee
13. May 2023 · 00:07 UTC
Cool game, love the color choices. Becomes a bit trivial once you realize you can spin the scythe forever but still fun. Played it on my stream if you're interested: https://www.twitch.tv/videos/1818416980