Enrivery by Foraland

[raw]
made by Foraland for Ludum Dare 53 (JAM)

This is a barren, arid land

You need to: ※Collect coal to boost your Boat ※Collect wood and iron to craft drills. then you can build canals with drills ※Connect different towns with canals

Bring this land back to life!

If you are no longer able to move the ship forward,you can click the [restart] button in [munu] option.Restart.png

Ratings

Overall 380th 3.763⭐ 21🧑‍⚖️
Fun 280th 3.763⭐ 21🧑‍⚖️
Innovation 286th 3.711⭐ 21🧑‍⚖️
Theme 832th 3.632⭐ 21🧑‍⚖️
Humor 888th 2.563⭐ 18🧑‍⚖️
Mood 526th 3.605⭐ 21🧑‍⚖️
Given 9🗳️ 13🗨️

Feedback

Gerolmed
02. May 2023 · 14:24 UTC
Nice. Reminds me of Unrailed
mlists
02. May 2023 · 14:31 UTC
Graphics and music matched well and created a nice atmosphere. I managed to get stuck on a mountain range that was out of vision, giving the player more vision or designing the level so this is impossible would improve the game.
Rjdrag
02. May 2023 · 14:33 UTC
Got a score of 28. Really nice work. The "drill boat" is a super unique idea and I was really excited once I figured out how it all worked. There's lots of great polish with the little materials going down river to your boat.
Maskrosen
02. May 2023 · 14:35 UTC
This was a cool idea, balancing getting enough few with build enough drills to carry on is a neat concept. It would be fun with some way to expand the train of boats and maybe upgrade the boats as well.
Edoardo Talamini
02. May 2023 · 14:45 UTC
Very nice and relaxing experience, took a couple of tries to figure out that the range of resource collection was based on the river and not the boat or some arbirary measure, but once it clicked it was very fun playing it.

Unfortunately after a while I think it bugged out, because I couldn't drill nor collect resources on the right side (I could still drill downwards anc collect resources on the left side of the screen), so I ended up stuck.
🎤 Foraland
03. May 2023 · 03:56 UTC
@gerolmed Yes, and the inspiration comes from Unrailed
🎤 Foraland
03. May 2023 · 04:16 UTC
@edoardo-talamini I'm sorry for that.It's my first attempt with my friend and I to ludum dare so that I can't complete the avoidance to all problem in game design.But I will pay more attention to this issue in the next jam
Firinor
03. May 2023 · 12:40 UTC
A very entertaining game) It's nice to chop wood and stones) I had a lot of fun playing it
JerryWest
03. May 2023 · 14:35 UTC
Great!
Follett12
05. May 2023 · 10:02 UTC
This is awesome. Amazing job. Graphics are super clean and I found it easy to understand and its kinda cute to watch the resources travel back to the boats. My only major criticism is the looping of the music track, the rest is great.
duoduo
05. May 2023 · 11:13 UTC
good gaymu
DSK
06. May 2023 · 14:50 UTC
Nice work
Felin
08. May 2023 · 10:55 UTC
Great game, fun to play, but for some reason I kept running into problems where I couldnt mine more iron and I have no idea why - is there a weight limit? range limit? is it a bug? All my runs ended because I couldn't gather more resources to move on despite them being on the map and relatively close, which is a massive bummer. If that was fixed I imagine I could sink a lot of time into this game and be pretty happy about it.
zgragselus
09. May 2023 · 11:11 UTC
It's fun game to play - a very chill one, relaxing.

It took me a bit to notice mine-able part (and that it gets extended by building a river further on). I've connected about half a dozen of flags (over a dozen of cities), although I didn't finish (is there even and end?) - it was a lot of fun to play.

Very polished entry - quite a feat on game jam.

Keep up the good work.
Bluepir
10. May 2023 · 12:55 UTC
Oooo, this was really fun!!

At first I was a little confused, I thought my boat was crafting axes instead of drills.. Whoops.
I figured it out, though!! I like the music, too :D super chill and made me want to continue playing for a good while!
Le Don
10. May 2023 · 20:07 UTC
I really like the concept and the art and sound is great! Gameplay-wise there could be some improvements. I had no idea there is a certain distance of being able to collect stuff. It might be good to have some indication for that, maybe making some tiles red or green, which would also make it easier to plan a route. I think it might also be helpful to be able to move the camera with the arrow keys or WASD or something.
Megrez
13. May 2023 · 07:36 UTC
来了!!还蛮好玩的,我玩了好久hhh地图很大内容很足,随着流程的推进河流旁的资源越来越多样这样的设计也蛮惊喜的
一点个人的小建议,选用bgm的时候可以选更放松舒缓一点的应该会更搭,现在这个感觉太大气恢宏了hhh
加油!~