Strider by CiderPunk
It's not really a game, sorry!
the plan was to add tanks and helicoptors and different weapons and explosions and gun cool down and a score, but there wasn;t enough time and the game wasn't coming together as I'd hoped :(
Controls:
A or left cursor to stop moving
D or right cursor to go faster
Mouse to aim
Left mouse to fire
What I learned:
Don't try to learn IK rigging and keyframing during a JAM
Don't try to do animated 3D
Don't do 3D
Don't make a game that relies on sound to convey atmosphere when all you have is bfxr
Keep it simple
the plan was to add tanks and helicoptors and different weapons and explosions and gun cool down and a score, but there wasn;t enough time and the game wasn't coming together as I'd hoped :(
Controls:
A or left cursor to stop moving
D or right cursor to go faster
Mouse to aim
Left mouse to fire
What I learned:
Don't try to learn IK rigging and keyframing during a JAM
Don't try to do animated 3D
Don't do 3D
Don't make a game that relies on sound to convey atmosphere when all you have is bfxr
Keep it simple
Ratings
| Coolness | 41% | 1578 |
| Overall | 2.50 | 877 |
| Audio | 2.90 | 388 |
| Fun | 2.48 | 799 |
| Graphics | 2.95 | 533 |
| Humor | 3.18 | 269 |
| Innovation | 2.00 | 890 |
| Mood | 2.38 | 789 |
| Theme | 2.57 | 838 |
"[sobs] Mofo!"
Hahaha was worth it!
Good job and also very valuable lessons, making 3D and animated 3D for compo is indeed hard.
I really wish you can finish this game one day.