Ricardo's Busy Day by Floke
To pay off his debts, Ricardo works as a delivery boy. Today he was approached by three different restaurants - help him deliver as much food as possible! Use the arrow keys to move him around the city.
Tip: You can only change directions at junctions. Press the direction keys before entering a junction. Ricardo will remember what you press and turn at the first opportunity. So if you press DOWN, he will try to turn south at the next junction.



Tools used:
- Unity
- Paint.NET
- Blender 3.3
- Beepbox
- Audacity
- And a lot of brain food.
| Source Code | https://github.com/Floke600/LudumDare53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/ricardos-busy-day |
Ratings
| Overall | 293th | 3.2⭐ | 32🧑⚖️ |
| Fun | 287th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 233th | 3.233⭐ | 32🧑⚖️ |
| Theme | 144th | 4.017⭐ | 32🧑⚖️ |
| Graphics | 269th | 3.3⭐ | 32🧑⚖️ |
| Audio | 261th | 2.9⭐ | 32🧑⚖️ |
| Humor | 275th | 2.481⭐ | 29🧑⚖️ |
| Mood | 275th | 3.017⭐ | 32🧑⚖️ |
| Given | 29🗳️ | 39🗨️ |
One thing I would have loved was audio queues when picking up or delivering food.
@kent-lizardo @brandon-campbell @cantthinkofaname Yes, the controls are quite fuzzy and unintuitive. It definitely is something to fix as soon as possible if I want to continue on this game.
@trakina @tom-cumpsty The UI was supposed to be more distant from the top roads. I had to move it down after finding out I used the wrong resolution when creating the game, and they rendered too far outside. I probably should've used a different bubble color for the UI too but I didn't think about that.
@partysquadmember @adrieldf I'm happy you liked the game!
@squidgod I thought of that too, but the time frame of the jam was definitely too short to implement more than one map. Even this map is quite bland, I wish I had time to add any buildings or scenery.
@candlesan Gald you like it! The input buffering is inspired by Pac-Man (the whole map is aimed to be some kind of "Pac-Man with curved paths").
@kgurniak91 Bonus time for successful deliveries is actually a really good idea, should've thought of that. Well, you can't think of everything...
@thaprofesional Audio cues were planned, but I did not have time to add any good sfx except for a classical "beep", which I don't really like as you can hear it in every second LD game. Not that they are bad, but they simply don't feel unique and do not fit the game either.
Thank you all for playing the game and for the constructive feedback!
Also the speed up is good! Love also road passing on other like bridges.
Good game!