Fed Up Delivery by Sarah Alexa
Welcome to Fed Up! [HTML5] You'll be living the rest of your days inside our comfy new lorries... if you don't get fired that is!

This is Fed Up Delivery. You're a delivery worker forced to make deliveries under ever increasingly demanding conditions to keep your job. Did you not manage to meet your delivery quota for one day? FIRED! Did you not eat or drink and pass out from malnutrition... on the job?! GONE! Maybe you even gasp threw your used trash onto our customers' properties? You'll never work in this town again!
You can litter, you can lose all the packages in the world... and run them over but we draw the line at disrespecting our customers!

In Fed Up you drive about a city delivering however many packages are asked of you before your shift is over. To deliver a package, you grab it from your dashboard with your mouse and throw it out the window. Your aim isn't perfect, doing this from a moving vehicle and all but if not at first, try and try again! If you run out of packages, more will descend from above.
During each shift, your Glontch bar will deteriorate. At the top right is a little status message to let you know when you need to go for a Glontch and chomp on some tasty snacks. If the bar empties then you'll pass out. Drive through a shop to fill up and be on your way.
While driving about, your lorry has a little arrow compass pointing you towards the nearest delivery zone unless you need to start looking for a shop in which case it'll turn green and point you towards the nearest shop until you've visited one.
You'll also accumulate trash from shops and generally as you go and if you let it build up, it'll further obscure your view in addition to the packages already on your dashboard. To deal with it, try to throw it out the widow without it landing on a delivery zone in which case, it'll become unavailable and add to your Oopsie counter. Too many mistakes and your shift will end early.
So to sum it up, you drive about and have to balance managing your time with eating and keeping your view clear without getting too careless!
There are 5 playable shifts, starting off easy with only a generous timer to worry about, steadily increasing to the game throwing everything at you and being utter madness at shift 5.

I really hope this half as fun to play as it was making it, it's by far the most enjoyment I've had making a game. For the first time, I really had fun trying out my own game and the game made me laugh a few times playing it and not because things on the dev side went wrong! I started late and at this point I've not slept in over 60 hours (on a big insomnia phase recently) but I've really just been chilling. I think I'm maybe approaching some level of competency!
I had fun purposely going simpler on the art for a less is more approach, the 3D objects were like little relaxing puzzles, problems got figured out without searching and I worked on my audio for an hour and it's my best stuff yet. I even just did day to day life stuff and took breaks and somehow it stayed chill! I guess it's back to pursuing coding knowledge now though I'm tempted to keep working on it a bit more.
Let me know what you think!
| Link | https://fruittea.itch.io/fed-up-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/fed-up-delivery |
Ratings
| Overall | 645th | 3.531⭐ | 34🧑⚖️ |
| Fun | 506th | 3.531⭐ | 34🧑⚖️ |
| Innovation | 297th | 3.703⭐ | 34🧑⚖️ |
| Theme | 156th | 4.328⭐ | 34🧑⚖️ |
| Graphics | 635th | 3.625⭐ | 34🧑⚖️ |
| Audio | 535th | 3.274⭐ | 33🧑⚖️ |
| Humor | 312th | 3.55⭐ | 32🧑⚖️ |
| Mood | 714th | 3.387⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 46🗨️ |
The grid style works really well too.
I enjoyed driving around and exploring while I could lol
nice job! :)
@potadex Thank you :)
@roguebrain It does! I think including both of ours, I've seen 3 with this name so far haha. Yeah the boxes are deliberately inaccurate when you throw them to make it a little more chaotic throwing everything out of the window when you're driving. An oopsie is throwing rubbish onto a delivery zone which will get rid of the zone and if you do it enough then it fails the level. Thank you for playing!
@mahc I think they have a bottomless stomach!!
@d3kryption Thank you so much! If I'd had the time I'd have made the city a little bigger and had a level where there's no time limit and maybe another to act as an endless mode. I did manage to make it so if you hit the mysterious box ahead of where you start or packages on the ground at a high enough speed that they react though!
@codexzier I really appreciate that thank you! I was trying so hard to make it intuitive so I'm extremely happy to read that!
I'm glad you enjoyed the package throwing, I definitely wanted players to create a bit of a mess during each shift! Shift 5 made me laugh a few times in testing, I did have to nerf it ever so slightly before submission but what you said was the best reaction I could have hoped for! This is the first entry in a game jam I think where I've been able to call the game finished!
Thank you so much for the feedback!

This game was a blast! equal parts fun to play and hilarious. The music was bumpin and the art style was simple yet elegant. it was not too challenging tbh, the time allowance was quite forgiving, I only failed once and that was only because I got stuck between two buildings. I could see future installments of this game involving other challenge factors such as vehicle damage or specific deliveries go to specific houses. None of that fine tuning is expected in a jam game anyways so it hardly matters - this was a great game! and felt very complete.
@stuembi Thank you! I tried to ease players into it so by Shift 5, the chaos is somewhat manageable haha
The visuals of the map and the car panel are nice. The city is pretty clear to traverse, however, I would really appreciate some changes in UI. The colors for the arrows to throw packages made me a bit confused. I thought the green one was the right side to throw, and that tricked me at the beginning. Also, the buttons at the level select screen could use more feedback, I didn't know I had them clicked until something happened on-screen. The counter with the sodas and then skulls was a bit hard to grasp at first. I thought I had to use the sodas.
Audio-wise, it's all very fitting. The car could make some more noises, like when you go rear. One thing I'd nit pick on, and that's mostly me, the relief sound right after you go into a shop triggered my misophonia. It hindered my enjoyment just a little, but that's me.
The controls are fine, I just wish the package delivering could be a tad more forgiving, many times I was very close to the delivery area and the package would land almost there, but not quite. So I had to run over it in hopes that worked. Perhaps a mini map could be helpful also! In case you decide to expand on the idea.
All in all, really neat that you added all these mechanics and it feels quite tense and hectic. Congratulations!
Good job!
@aivaxela This calls for more litter! Thank you so much for all of that. Bumpin is exactly what I wanted from the music!! If I had more time or if I resubscribe to Construct I was thinking of maybe doing an endless mode, some challenges like you mentioned or even things like specific packages being delivered to specific places. One thing I'm sad I didn't get to implement was rubbish disposal zones! You can see the concept was there at the end of the street you spawn in on the right side on the ground with some left over 2D art!
@arsher I did consider that, it ultimately came down to theme over the camera angle there. I considered a first person camera on the lorry briefly but I feel that would have gone a little wrong haha.
@automatonvx The physics when throwing out of the window are intentionally a little random. They'll go vaguely in the direction you throw them in to add to the theme of frantically throwing stuff out the window of a moving van. The engine doesn't support 3D physics so I essentially had to manually code stuff in and randomise a few things just to add a little character to it. Main thing is throw em out like crazy!
For the hunger though, there's 3 shops in the city and the green arrow will point to the nearest one. You can go as far as you like until it tells you to go to the shop in which case it's best to zoom to one if you aren't next to a delivery zone. There is a period where when you have no bottles it just shows skulls to hopefully allow for those last second refills. If I return to it at some point I'd probably make the earlier levels have an additional shop and extend the hunger meter a little more to make it a little less stressful.
I appreciate the feedback and you giving it a good go, thank you! I'm glad you liked the visuals and music!
@niz You were right with the arrows only they relate to the side they pop out of relative to the lorry itself. I appreciate the feedback. If I was to ever to return to it I'll definitely take a bunch of it on board. The misophonia issue hadn't occurred to me so I'd probably have it as an accessibility option alongside some QoL stuff.
@geck0 Littering?? Disgraceful! Shameful! Scandalous! Glad you enjoyed it thank you!
Very creative and fun. Thanks for the game!
If I was to continue work on it again at some point or remake it in another engine, my plan would be for different delivery points and for zones to be dynamic with rules so they could appear anywhere outside of a minimum range!
Thank you for playing!
I had slight troubles driving - it was arcade-ish though, so not really getting stuck too much.
For a jam game, this is also well polished.
Keep up the good work!
Thank you all so much for the kind words!! I’d been away from here for a week ish to focus on some other stuff so this was really nice to come back to!
Makes me kind of want to stick with the project or revisit the idea!