Stork inc. by Ntimi
Welcome to Stork inc.!
Did you know who delivers the babies? Well, the storks of course! But not any storks, no! At Stork inc., you control a highly trained and professional fleet of certified Baby-delivery Storks to reach your one and only goal: impress your grandfather! Can you end your first week as the fleet manager with more Birdcoins than you started with?



Tutorial:
- Click on a stork
- Send it to a Baby (by clicking on it)
- Repeat!
Grow your team in between days - or fire your employees if they cost you more than their worth?

Controls:
Mouse (Click on workers, click on markers, click on buttons, click to skip dialog lines)
Tip
Want to spend money you don‘t have?
Just do it. The bank has you covered. For now.
How far will you make it in seven days? Will you make the most of your team? Or will your team make the most of you?
Changes
1.1: Bug fixes: - Re-added missing results screen - fixed end text selection (wrong end text was displayed sometimes)
1.2: Small usability fixes: - Moved Markers behind birds - Allow skipping intro text lines
1.3: Small usability fixes: - Prevent click on selected bird - Increase speech time (more time to read) - Move coins to first layer (so you can see your coins in shop) - Add an arrow to the hire button (most people didn't realize it's clickable)
Ratings
| Overall | 503th | 3.652⭐ | 25🧑⚖️ |
| Fun | 573th | 3.457⭐ | 25🧑⚖️ |
| Innovation | 729th | 3.174⭐ | 25🧑⚖️ |
| Theme | 412th | 4.087⭐ | 25🧑⚖️ |
| Graphics | 489th | 3.848⭐ | 25🧑⚖️ |
| Audio | 468th | 3.391⭐ | 25🧑⚖️ |
| Humor | 490th | 3.262⭐ | 23🧑⚖️ |
| Mood | 931th | 3.114⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 32🗨️ |
On a technical note, I found myself trying to select my birds right as they delivered the babies and had to wait until they were not under the "parent" sprite anymore, although it might be by design?
Nice work overall!
Great job.
@tom-oak Oh, you're right, storks go under the markers! That seems like a bug I should fix. Thanks for the notice.
Some slick touches in this one. The fading out of the day, the nicely done difficulty curve, the (IMO) really lovely background art.
A really solid foundation to which you could add more clicker mechanics, like upgrades, automatic play unlocks etc.