Feed Before Fight by WangJeff
Long, long ago, there was a tall tower. According to many legends, those who can reach the top of the tower will live with endless wealth. Today, you have reached the gate of this tower...

...to deliver the cards!
You need to deliver the cards to the top of the tower. But be careful with the monsters... They aren't your enemies, however, they want to get the supplies too. To ensure maximum profit, you cannot let them STEAL your precious cards. You can jump onto their heads and make them unconscious, or you can throw cheap cards to pass them by. Be careful not to lose your backpack.
A/D to move left and right Space to jump S to fall from the bridge J to throw a card forward (will help you get rid of the monsters) K to put the first card in hand back into the bug
There are cards of different rarities, make sure you haven't wasted those precious purple and gold cards! After three days and three nights of hard work, our team finally completed the production of the game, hope you like it! We came up with a brilliant idea for topic delivery. Have you ever wondered how the Braves got their supplies before the war? Our game will give you an answer.
ps: Actually this is our first time producing a game, hope you can come and try it.:)
5/17/2023 Modify the vulnerability 1. The movements of characters and monsters are smoother. 2. Modified the logic bug of monsters tracking players. 3. Modify the UI display bug. 4. Modified the bug that monsters and traps cannot attack normally. 5. Fixed the bug that the card effect could not take effect normally. 6. Fixed the bug of the player being hit. 7. Add online version(html5), easy for players to play.
Ratings
| Overall | 1131th | 2.85⭐ | 22🧑⚖️ |
| Fun | 1117th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 906th | 2.974⭐ | 21🧑⚖️ |
| Theme | 1120th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 829th | 3.275⭐ | 22🧑⚖️ |
| Audio | 735th | 2.474⭐ | 21🧑⚖️ |
| Humor | 868th | 2.611⭐ | 20🧑⚖️ |
| Mood | 829th | 3.263⭐ | 21🧑⚖️ |
| Given | 47🗳️ | 0🗨️ |
What engine did you use? I liked that the game loaded quickly!
The main gameplay loop, however, is immediately a bit confusing - you have a hand of cards, there are cards of different rarities, coins, and hearts but the player has no familiarity with any of it on starting (outside of your write-up).
You may want to considering how you can tie these systems together to create a more unified and straightforward experience. Perhaps your health could be the amount of cards remaining and getting hit takes your cards - currency could even be cashing in on cards and their value could come from their rarity.
Regardless, I had fun; it looks like this is your first jam as a team and overall you show a lot of promise - nice work!