Sailing Venus by Neon

[raw]
made by Neon for Ludum Dare 53 (COMPO)

A game about sailing in the clouds on Venus, delivering supplies to the early colonizers of the final frontier!

Made mostly from scratch, only using some rendering code I had written in the past one or two weeks, so the game mechanics didn't get the love they deserved. I mostly just spent the compo trying to get something out :smile:

Controls

  • Clicking on the categories in the dashboard or pressing 1-3 will switch between the different windows.
  • Right-click and drag to turn the view.
  • Left-click and drag to move the view.
  • Scroll to zoom.

Screenshots

Introducing the main characters...

The Reverse Galley

2023-05-01-040557.png

The Crewmate

2023-05-01-043951.png

The Captain

2023-05-01-044041.png

Post-Compo changes

I think both of these are minor and game-breaking enough to count for the "game breaking bug" exception, but if you want to play the game as it was at 4 AM at the end of the compo, just play one of the desktop versions, these changes have only been applied to the web version.

  • Changing the game timer from Rust's Instant::now() to SDL's GetTicks(). The web version is unplayable with the former, as the in-game timer was basically frozen at the start (caused by this issue, I think).
  • Adding oncontextmenu="return false;" to the <canvas> in the web version. Without this, turning the camera is immensely annoying, as right-clicking would bring up the context menu.

The rest of the post-LD commits in the repository are just me struggling with GitHub Actions, don't worry about it.

Ratings

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Feedback

Firebelley
01. May 2023 · 14:46 UTC
Very neat concept! I like the idea of being focused entirely on the ship and its management while achieving certain goals. Definitely has the makings of a cool logistics management game.

I understand you wrote this basically from scratch, which is impressive.
kiv
01. May 2023 · 14:57 UTC
I delivered all the packages! Very cozy game, good job