DeliverPunch by skitefall
DeliverPunch
Owlie the Punchie Boy needs some money to buy a new PS5 he has always wanted. One day, he received an offer to deliver some shady boxes into some shady truck. You don't say! He punches all the way across world to earn his money!
This a 2D Platformer game with tons of fun puzzles to solve. Every stage will grant Owlie a new ability to solve his problems. Use them wisely to help this poor boy get his PS5!
Basic controls: - Press A - D or Left Arrow - Right Arrow to move. - Press W or Up Arrow or Space to jump. - Hold Left Shift to run. - Press Z to PUNCH PUNCH and PUNCH!
Enjoy the game :)





| Link | https://github.com/BaoCaiH/ldjam53 |
| Link | https://baocaih.github.io/ldjam53/ |
| Link | https://skitefall.itch.io/deliverpunch |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliverpunch |
Ratings
| Overall | 859th | 3.318⭐ | 35🧑⚖️ |
| Fun | 745th | 3.265⭐ | 36🧑⚖️ |
| Innovation | 645th | 3.279⭐ | 36🧑⚖️ |
| Theme | 458th | 4.029⭐ | 36🧑⚖️ |
| Humor | 692th | 2.912⭐ | 36🧑⚖️ |
| Mood | 956th | 3.059⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 55🗨️ |
Any tricks when the box is accidently punched to a corner?
The platforming feels too fast, and the boxes get stuck really easily, I think if the physics can be tweaked it could feel much better
I really like how boxes can take damage and some are pre-damaged so you need to be extra careful with those. I feel like you could design all sorts of cool puzzles around these ideas in a longer game, so there's definitely some nice potential here. Well done - you should be proud of this one!
@a-huua thanks, that's a good point. A different effect or sfx would help I think
Thank you, @affinitychris. We were a bit worried that the abilities were too inconsequence at some point. Glad that you enjoyed the game.
Thank you for playing it @syudzius
Thanks for the kind words, @chompdev. That's a cool idea. Maybe we could have tried with a combo system instead of an item switcher.
Maybe Z is not the best key to punch while move, but was funny anyway.
@geck0 Thanks for your comments. We kinda noticed it also but since we're lack of experience on PC games (we mainly play games on console), so we didn't know which should be the comfortable button. Anyway, this is something we will think of in the future.
I really like the mechanics with different punches. The concept of a punch that resets the level is very epic :D
It was a little disturbing that sometimes the sprites are of different sizes. In pixel art, it's best not to scale individual images so that 1 pixel in one image isn't the size of 2+ pixels in another image (some people get really mad at this, it's worth considering). It was also worth turning off anti-aliasing for images that have it. It would have a good effect on the appearance of the game (it's pixel art, you blur the art itself :D).
Jumping to the next level and restarting with the truck covering the screen is a cool idea. It could be made part of the interface, not the game space. Then, when it passes, it would be fixed on the screen vertically and it would be impossible to run down from it in order to maintain a smooth transition.
During the game, I somehow forgot that the character can run. I accidentally held shift while running into the green "flow", and then my character finally began to overcome it. You could remind players of the possibility of running at the very level in which this mechanic appears. If there was a level where the passage is completely blocked by that green barricade, and the player could not get out in any other way, he would learn this mechanic faster.
Pretty challenging levels, it was fun to play!
@williamsoares Thank you, we really like the idea of a playable UI
@flying-dog-fish Thank you, I didn't know that the song stopped. Maybe we forgot to put it on loop :sweat_smile:
@bloodbane Thanks for playing. Try run and jump with the heavy glove