Mail Tusk Force by fatPenguin
Hello everyone! Thanks for checking out our ~~game~~ social experiment featuring mailman walruses! >:3

As always, due to the short time we haven't made even 20% of what we originally wanted, but this time it isn't even really a game yet D: seems like we bit off more than we could chew! but the core mechanics are there and we're still very proud of what we achieved and are excited to work on it some more in the future :)
In this game you're the manager of a post office led by walrusses - do your best to bring success to your branch! >:3
you control everything with your two mouse buttons - no controller, keyboard or even mousewheel needed! :) Select the employee by Left clicking and sending them to a station (or anywhere in the room really by clicking on the floor) The minigames open automatically but you can close and reopen it whenever you like to speed up the process!
Rotate the camera with RMB, close windows with RMB (except the shop, because you can rotate items with a quick RMB as well)
If you do seal-ly good - see what I did there? - you can earn 3 envelopes in the end (basically Stars in every other game, except we wanted to be clever and fit the theme *ahem*
Your employees work on their own - but since you're a good old controlling manager, you can totally micromanage them to get more cash and speed up the process!

Stuff that is on the to do list/our vision of this game:
- If you send employees to stations, they start to work on their own, and you have to actively enter the minigame to micromanage (no auto starting the minigame) Ideally, the mini game wont cover the whole screen but is smaller and inside the world space :)
- More walrusses can work on multiple stations, but it's a restricted number (if you send more employees, they will wait in line)
- furniture is 1. a requirement for more employees 2. gives buffs depending on the item -coffe machine: send an employee to get coffee for a dollar and they will get a productive buff until that wears off
- buy more areas/rooms
- delivery game, where you send the truck away and if you micro manage, there is a 2D game with a minimap of the city with obstacles etc. popping up and you can micromanage by sending them on the ideal route
... and much more :)
This is a 2-humans-project and our Team members are ^o^ :
Angiemon: 3D Art, Rigging, Animation, Graphic Design, Lighting & VFX, Level & Game Design
Apfelbox: Code Monkey, Pathfinding, UI, Unity & Git Management, VFX, Level & Game Design
Thanks for trying this protoype of a prototype (WIP), haha
<3
Ratings
| Overall | 829th | 3.35⭐ | 22🧑⚖️ |
| Fun | 980th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 1000th | 2.825⭐ | 22🧑⚖️ |
| Theme | 610th | 3.9⭐ | 22🧑⚖️ |
| Graphics | 242th | 4.2⭐ | 22🧑⚖️ |
| Humor | 358th | 3.474⭐ | 21🧑⚖️ |
| Mood | 702th | 3.4⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 23🗨️ |
@fragment-games haha, I know right? It's good to remember oneselfes that the main goal is fun and that 3 days is really really short :D Thank you :)
@revitalia I'm sorry to hear that and I agree! Unfortunately there wasn't enough time in the end :( Thank you for playing :) If you wanna give it a second go: you have to choose the employee with LMB first to be able to make them go somewhere or do something :) you can rotate with RMB and exit the minigames with RMB too!
@sodoj ohh thank you, we're glad you enjoyed it! :3 we we're quite ambitious with all the mechanics and had to cut down on quite a few features but I'm glad you still enjoyed playing :D That's definitely the feeling we wanted, to have a little stressful fun trying to oprganize everything but we wanna improve this for sure! Also thanks for letting me know about the bug ^_^
I love this Tusk Force and a humor around it :smile: Music is playing a big role setting up a cozy and funny mood. Also got a joke about the "not-a-placeholder" car :D Sounds absolutely legit. Didn't get how to get more workers at first, but then figured out :smile:
As a room for improvement there are two things that I can point:
1) Even tho I really like the idea of optional micromanagement - it's really refreshing for the experience - I don't like that game is forcing window every time worker starting it's activity (even if worker is not selected anymore)
2) It would be nice to have some result screen once per 3-5-7 days maybe just to undertand if you are getting better and overall what's the result
Aside of that I do like the approach and humor around this creation, so keep my :thumbsup: for this one :smile:
I like the timer element in the mail sorting game. Choosing to click 2 to play it safe vs trying to stretch to 3 was fun.
This game can be a good manager game, where you start from small office and it bacames bigger and bigger with more rooms, tusks, activites.
I really liked the idea that you can help your tusk to do they work, it's good implemented except mail select, because tusk can done something faster than you.
Really good job guys.
Easy to undertstand, works like clicker where you can be lazy and wait or help your characters, but here it's funnier because you really PLAY to accelerate things !
The only things that bothered me a little was the clumsyness of controls when you have more than an employee. I'll asked myself during the play session if seperate character selection and task selection (like one on left click and the other on right click) should have been more comfortable.
But even with that the entry was fun, you have big cute employees, you can make a maze of coffee machine, just great jobs ! :)