Galactic Dropoff by c0010

[raw]
made by c0010 for Ludum Dare 53 (JAM)

Cover Image1.png

Maneuver a lightweight cargo ship between the planets to make your deliveries, fighting inertia and gravity to give the people of the universe their supplies!

You're so light that even tossing a package might set you off course...

Can you collect all 30 stars?

[Soundtrack by Cypheus]

Ratings

Overall 386th 3.76⭐ 27🧑‍⚖️
Fun 218th 3.846⭐ 28🧑‍⚖️
Innovation 142th 3.923⭐ 28🧑‍⚖️
Theme 48th 4.481⭐ 28🧑‍⚖️
Graphics 754th 3.423⭐ 28🧑‍⚖️
Audio 186th 3.9⭐ 27🧑‍⚖️
Mood 364th 3.792⭐ 26🧑‍⚖️
Given 31🗳️ 33🗨️

Feedback

unkilledshadow135_Alex
01. May 2023 · 21:53 UTC
Hi there! I like puzzles the most! I'm really glad that such game does exist!
Prostone
01. May 2023 · 22:12 UTC
Nice idea! Obviously slinging your ship out of the planet is the greatest invention for space travel, spacex should include this in their next planning.

Got to the level with two blue planets and one other earth-like one and was not able to score one delivery place :)

Might be cool to see the actually pulls of the planets somehow like magnetic effect or something.
Oradimi
02. May 2023 · 02:10 UTC
Using the boxes as "fuel" as well is a great idea! Well done!
BigTex
02. May 2023 · 02:15 UTC
I love the game. very addicting. i like how the zones have a magnetic effect when touched by a package. makes you feel more skilled than you are. i wish i could see a gravity zone for the planets though.
LDJam user 281060
03. May 2023 · 01:15 UTC
Wow this was fun! Loved the mixed use of packages as gameplay goals and propellant. One thing that might help is an arrow pointing off screen where you are? Or maybe the camera follows you? I was very pleasantly surprised when enemies showed up and they added nice variation. Loved how quick it was to restart. Overall, solid game!
Lvl99Chicken
03. May 2023 · 02:17 UTC
Wow definitely one of the best jam entries I've ever played. Gameplay felt tight and I really liked how many ways each level could be appoached. The difficulty curve felt spot on,no level felt too easy or impossible. I liked how the packages also were a means of propeling the ship, that added a lot to the gameplay! Art was nice and music was fitting for this style of game, relaxing. Really great job!
Rigel
03. May 2023 · 14:13 UTC
Very interesting mechanism! I love the balance between gravity and the reaction force of goods!The level design is elegant and the difficulty curve is reasonable. Music is also very attractive.
Amedea
03. May 2023 · 14:15 UTC
I really liked this game! I appreciated the gravity effect: the rocket in the space that can use the packages to change "flight" and the gravity around the planets that can throw away the packages instead of taking them. Very cool.
bart_diepvries
04. May 2023 · 10:10 UTC
One of my favorite entries for sure! Great atmosphere! The levels were really well thought out. Loved the way you could play with the gravity. Some levels were quite difficult but not so hard I that I stopped trying. Music had some Phillip Glass vibes to it which was awesome! Would be cool if some more obstacles like those guns would be there and give more variation to the levels, but it's a gamejam so who got time for that right? Really well done!
the_martijn
04. May 2023 · 21:27 UTC
What a fun idea! And executed very well!
JAsonsumm1
04. May 2023 · 21:29 UTC
This is interesting! I really liked the idea. fun mechanics and the music was awesome. nice work!
IcarusDev2
04. May 2023 · 21:30 UTC
Your fuel is also the same thing you need to deliver, brillant mechanic, and well executed too. The technical aspect is also impressive, the gravity of the planets feel on point. Maybe for a full version the player should lose when going outside of the screen, I felt like some puzzles got kinda of cheesed by the ability of shooting boxes out of screen. This entry can easily enter the top 5% of top rated.
larrymartinjr
04. May 2023 · 21:30 UTC
I loved playing around with this for sure great work!
frelude
05. May 2023 · 16:31 UTC
Nice game playing with gravity and gravitational slingshot, very literally. Because the spatial trajectory is not something natural for us, I suggest you display an overview of the beginning of the Planet express trajectory.
Have fun playing it. Great job.
Kler
05. May 2023 · 23:54 UTC
Super cool mechanic! Love the gravitational pull. Maybe add a visual indicator for its area of effect?

I loved that the ship would go offscreen but I could still send packages, zoom out and watch them drift through the void. Music is also awesome, fit the "lost in space" vibe perfectly.

I got 20/30 stars :)
Sempra
11. May 2023 · 17:29 UTC
This was fun to try! The mechanics felt good, maybe a little more feedbacks on what can be pulled for example, but good good!
Buumiii
12. May 2023 · 08:07 UTC
oh i like it another slingshot game, loved the theme and art style! Absoutely great game and would be really fun for a polished full Game :)
TheSmellofOxygen
12. May 2023 · 14:58 UTC
I played all the way through and it was rewarding. The Planet Express ship sure has interesting propulsion methods. The game felt smooth, but very silly. I was often fish-flopping over planetary surfaces by spamming directional changes, and launching myself back into orbit with boxes below me. The gas giant level was very hard, as well as one midway through. I think the one thing that would have helped tremendously, but obviously is difficult to get into a Jam game in so little time, would be an aiming arc/prediction arc for trajectories, or perhaps even a one-time use afterburner. Still, winnable!
DenKa
12. May 2023 · 15:01 UTC
Hmm... interesting. It's a decent take on Angry Birds. The controls are simple and intuitive, although it's not immediately clear where to aim the deliveries at first. I also didn't quite understand how the star rating system works. Other than that, it's a good game :)
vizitas
12. May 2023 · 15:06 UTC
Fun game, simple nice graphics, chill good music. I know from experience that it is really hard to do space physics. Well done.
JiexDrop
12. May 2023 · 15:08 UTC
The mechanic feels good, is polished and you can get very accurate with it.
The music makes this game relaxing and encourages the player to experiment things.
(The machine-guns not so much relaxing ^^)