Pyrospectra by Danyclockworker
https://youtu.be/YNjy-MxDS7A In this platformer runner game, you play as Prometheus, the Greek titan who stole fire from the gods to give it to mankind. As you run through the game's levels, you'll need to dodge obstacles and collect ambrosia to increase your speed. Your ultimate goal is to deliver fire to humanity.
Controls
W-A-S-D
Space and Double Space - Jump and Double Jump
Watch for the exclamation mark, as soon as it disappears jump.

| Link | https://danyclockworker.itch.io/pyrospectra |
| Original URL | https://ldjam.com/events/ludum-dare/53/pyrospectra |
Ratings
| Overall | 869th | 3.31⭐ | 23🧑⚖️ |
| Fun | 946th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 1173th | 2.405⭐ | 23🧑⚖️ |
| Theme | 915th | 3.5⭐ | 23🧑⚖️ |
| Graphics | 621th | 3.643⭐ | 23🧑⚖️ |
| Audio | 299th | 3.69⭐ | 23🧑⚖️ |
| Humor | 555th | 3.143⭐ | 23🧑⚖️ |
| Mood | 851th | 3.237⭐ | 21🧑⚖️ |
| Given | 72🗳️ | 31🗨️ |
The gameplay give an impression of speed, which is good. But when going at full speed it's almost impossible to dodge anything. Offseting the player character to the left of the screen would give more time to react. Increasing the contrast of the fireball vs the background would make them easier to see too (the blue background of the ground level work well for that).
Also there a lot of things are unclear. I'm still not sure how the health system works, showing health points would help. The green orbs looks like the fireball but it seems that they are not hurting the player (heal??). It look like we have to go fast because Zeus is closely following, while in reallity it's possible to stop or even goind back and he will stop too. Also I tried a more carefull/slow approach, that get me farther than the fast one, but I died suddently without apparent cause (no fireball, no zeus, no falling). Feedback (sounds notably) would also help making the things less confusing.
Good job anyway, it's one of my favourite game in term of art and "mood". Lot of potential here, just need a more polished gameplay.
The only feedback i would have is it would be nice of the camera showed a little more infront of the character and less behind the character and if there was a slight bit of tutorial as the mechanics were introduced.
I would give my UI life somewhere where I have a better view of how many more hits I can get.
I enjoyed it, very good start :)