$tupicl M@nst3r #004 by Chaosmore
This is a followup game made in 48 hours for my Stupid Monster series, I have been making games about monsters so when the theme coincidentally matched the monster theme, I might as well make one for the series.
Eerie platformer. Probably not for kid. Not for the faint of heart either.
Read the help file for instructions.
For shader error:
You probably have to update your direct X End User runtime, or else shaders will not compile correctly.
http://www.microsoft.com/en-gb/download/details.aspx?id=35
v1.01 - Fixed roman numeral being six instead of four
Eerie platformer. Probably not for kid. Not for the faint of heart either.
Read the help file for instructions.
For shader error:
You probably have to update your direct X End User runtime, or else shaders will not compile correctly.
http://www.microsoft.com/en-gb/download/details.aspx?id=35
v1.01 - Fixed roman numeral being six instead of four
| Windows | http://chaosmore.itch.io/tupicl-mnst3r-004 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57901 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.03 | 694 |
| Fun(Jam) | 2.81 | 718 |
| Graphics(Jam) | 2.87 | 759 |
| Innovation(Jam) | 2.79 | 689 |
| Mood(Jam) | 3.55 | 218 |
| Theme(Jam) | 3.18 | 721 |
I DONT KNOW WHAT WAS HAPPENING BUT I WAS SCARED AS HELL
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_filter
D3DXCompile failed - result
at gml_Script_scr_shd_filter
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_shd_filter (line 0)
gml_Object_o_ShaderDrawer_Draw_64
While a simple idea, the art, music and way the game was handled creates a very interesting and focused product.
You probably have to update your direct X End User runtime, or else shaders will not compile correctly.
http://www.microsoft.com/en-gb/download/details.aspx?id=35
I will also add an option for player to switch off shader via ini in post fix, though it's highly recommended to have shader turned on.
The yay:
- original handicapping mechanics
- various enemies
- mood
The nay:
- when I hit the questionmark block from below, no mushrooms nor coins appear! >:(
Somewhat interesting quirky entry.