Swiftly And With Style by 3ggplant
Try to deliver the packages as fast as you can. To start the game, walk up to the red postbox and follow the markers to your recipients.
WASD to move, Space to jump, Q/E to cycle through packages. Click to throw packages. Esc to quit the game.
If the packages bug out and you can't finish the run, just go back to the postbox to end the run.
Tools used: * Unity * Blender * Substance Designer * Audacity * Photoshop * sfxr
Ratings
| Overall | 306th | 3.159⭐ | 24🧑⚖️ |
| Fun | 194th | 3.409⭐ | 24🧑⚖️ |
| Innovation | 303th | 2.977⭐ | 24🧑⚖️ |
| Theme | 159th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 304th | 3.114⭐ | 24🧑⚖️ |
| Audio | 306th | 2.579⭐ | 21🧑⚖️ |
| Humor | 260th | 2.553⭐ | 21🧑⚖️ |
| Mood | 335th | 2.69⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
(The controls are a little too sensitive to my taste, though!)

(Maybe it would have been nice to have some ambiant music to make feel the rush?)
There's quite a lot of stuff here for a compo entry, nice work! I wish there were more packages to deliver in the vertical sections, but perhaps it's randomly generated and I just got (un)lucky?
Gameplay is simple but worked as expected. I got a pretty bad time because at first I thought "E for use" until I read the directions. Whoops!
The marker was sometimes tricky to figure out exactly where to go, and it gets very confused when the target is behind you.
I was super terrible at getting to places on time though, as I just had to much fun boinging around haha!
The only nitpick I have would be that the there is no way to know the strength that you are going to be propelled with before hand.
But other than that, cool entry.
Only thing I missed was music. Also would have been cool if the boxes bounced around for even longer before disappearing.
Good luck!
Only unrealistic part is there's no dog chasing after you while delivering :p
I had some issue with the waypoint: occasionally when the target is above me the waypoint point me downward (toward the ground) instead. That waypoint would be fixed when the target is within my viewport, but did take some time to realize.
- I would love to have the layout more complex (more like real apartment)
- Would be hilarious to remove the waypoint system, and add "realistic" building name/house numbering as well, so you have to deliver based on number on the door.
- Would be nice to have some kind of "target" to aim for e.g. if you deliver every thing in under 30s you receive gold etc.
Thank you for this contribution!