Morse Deliverer by SurWeaver
You can try itch version for a more correct resolution.
You need to collect all the scattered morse code and deliver the report. Evade red obstacles.
Features: Some levels to play. Level creation to deliver your own message.
Deliverer at the end say the gathered message. I spent many hours just to record some syllables and implement that pronunciation. It's a bit of scatting. I enjoyed to make this. Results of the completion will appear after all symbol spelling (I'm sorry). All bad words that you could hear are random, it's all syllables!
That's my first LD entry and I'm happy with it. I hope you'll have some fun!

| Godot project | https://github.com/SurWeaver/MorseDeliverer |
| Itch page | https://surweaver.itch.io/morse-deliverer |
| Original URL | https://ldjam.com/events/ludum-dare/53/morse-deliverer |
Ratings
| Overall | 273th | 3.288⭐ | 28🧑⚖️ |
| Fun | 269th | 3.135⭐ | 28🧑⚖️ |
| Innovation | 318th | 2.923⭐ | 28🧑⚖️ |
| Theme | 382th | 2.75⭐ | 28🧑⚖️ |
| Graphics | 299th | 3.135⭐ | 28🧑⚖️ |
| Audio | 168th | 3.423⭐ | 28🧑⚖️ |
| Humor | 54th | 3.731⭐ | 28🧑⚖️ |
| Mood | 259th | 3.06⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 38🗨️ |
It would be fun to print the next Morse character that you need to catch and you'd have to avoid the other one. :)
That would be a neat detail!
I made those spellings after eat sounds so I didn't think about it in that way at all. That's a good suggestion!
The gameplay felt a bit repetitive, there being only two actions made obstacles feel a bit samey.
I actually think simply speeding up as the game goes one would've helped because you would need to react faster and sooner so you can't just get in a rhythm.
Have to have a 42 somewhere in there haha!
The ending screen was a bit confusing, whether I died or reached the end it always said I gather everything.
I assume it's not relative to the total amount of symbols but rather the one that passed ?
But since most obstacles have only one way of being passed it seemed a bit weird to me.
Another small thing that could help with long levels is a distance/progress score. Numbers going up are satisfying :P
I'm not sure if the level dubbed "Try this..." has an end or if it's endless, I got to 24 words and 235 symbols and eventually made a mistake, as I wasn't paying too much attention anymore.
Seeing the sliding animation kept me going haha
Oh also quick side note : the itch.io page doesn't link back to the submission, you did add the ludum-dare-53 tag but if you look in the "Edit game" page that will have added a field for you to put the link to this page ! ;)
When I would collide with red signs, the stats would say 4/4 words 22/22 syllables or whatever, probably based on what I have ran so far, but maybe should be out of the whole level?
agree with above,the sliding animation is top notch haha the mood is on point
I completed the statistics of the latest in turn and did not write very well, I know about it, I should have included the total number of characters. It displays your collected number of characters and the number that would have been if you had not missed some of the characters.
All levels are finite, I made a too long message, I didn’t manage to pass that level myself. It takes concentration for too long a period of time, that's for sure.
Thanks for the tip about the url field on the itch page!
I thought about speeding up the run, but I wanted to be in time with all needed sounds and other things in Compo :D I'm glad you liked it!
At the end of the jam, it was already squeezed out and somehow didn’t think about adding this :D
It was worth adding more intermediate elements so that the player knew more data during the passage, and not just on the final screen. On the other hand, it's a runner, so it's quite dangerous to add some more distracting interface that can make you concentrate on the game process and make you lose or skip characters.
Anyway, thanks for the feedback, it was helpful!
I would have liked another statistics about the correct number of alphabetic characters additionally to the number of words and morse code symbols. Also, instead of having "?" mark the wrong characters I would have preferred the character which we actually collected.
Nonetheless, the game was fun to play and the sound effects and graphics were really enjoyable and light-hearted.