B-Rush Deliveries by bashem

[raw]
made by bashem for Ludum Dare 53 (JAM)

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  • Just play the post-jam version! The original one is a bit buggy and not very well tweaked.
  • Check out the leaderboard and send your result when the game is over.

Have you ever wondered how hard managing an art supplies delivery business can be without having any expertise in the field? No money, sub-optimal materials, weird clients, an indecipherable market and a general lack of knowledge will make your new job a living hell.


How to play:

You just started your small art supplying business in your garage with only a few crappy materials and zero money. Your main goal is to make as much money as possible, and possibly to beat the other players before you'll inevitably succumb to the harsh ingratitude of the market.

  • Whenever a customer places an order it will show up in the orders column on the right side of the screen. Click on it and try to build the required item as soon as you can.
  • If you don't use the right materials you'll need to throw the item out and try again, otherwise you'll have to package it and send it out. A book on the left side of the screen will give you all the instructions you need.
  • Going further in the game you'll be able to get upgrades: coffee and "sugar" for increasing your speed, and helpers to whom to delegate orders for items you've previously been able to build yourself: click on the helper icon of a pending order and one of the guys will take care of everything.

If it seems overly complicated don't worry: you'll get used to it, and by the way you'll constantly get hints about the next step to take on the bottom left of the screen.


We'll keep upgrading the game every now and then. Let us know in the comments if you've got interesting ideas to share or if you find any bugs.

Thank you and have fun!

Ratings

Overall 734th 3.444⭐ 20🧑‍⚖️
Fun 958th 3⭐ 20🧑‍⚖️
Innovation 606th 3.316⭐ 21🧑‍⚖️
Theme 832th 3.632⭐ 21🧑‍⚖️
Graphics 176th 4.316⭐ 21🧑‍⚖️
Audio 668th 2.861⭐ 20🧑‍⚖️
Humor 610th 3.028⭐ 20🧑‍⚖️
Mood 612th 3.5⭐ 20🧑‍⚖️
Given 18🗳️ 43🗨️

Feedback

NoobDude
02. May 2023 · 15:28 UTC
I tried doing my best as an artist, alas im a programmer and suck at it, the game has potential however i felt like the orders were going away faster than i could do stuff, the orders should be paused (in my opinion) when you are crafting stuff or using other menus.
OmriLahav
02. May 2023 · 18:41 UTC
The art is really beautiful and there's definitely potential here, well done!
Obe Dot
02. May 2023 · 19:29 UTC
This is a really good looking game!
Merrow
02. May 2023 · 19:33 UTC
Beatiful art, but i didn´t get the job done. There is a sound bug in the Invest window. But i see a lot of potenzial in it. Well done.
🎤 bashem
02. May 2023 · 22:21 UTC
@noobdude @merrow and everyone else: Thanks for your feedbacks! We've uploaded a new version with bugfixes and improved dynamics, and we'll keep tweaking the gameplay in the next days. Hope you'll enjoy!
Obe Dot
02. May 2023 · 23:12 UTC
Wow this is actually amazing
milq
03. May 2023 · 15:57 UTC
The graphics seem fantastic to me, I miss a background music that gives me atmosphere because it would fit in fantastically, but otherwise, I find the game very fun! Congrats!
Emmelinee
03. May 2023 · 22:53 UTC
I looooove the art direction you took + the animations are so cute! I had a problem where the crafting noise played non-stop after I made my first item. I really enjoyed it overall!
JpBaraky
03. May 2023 · 23:37 UTC
I didn't know how to make green paint :( so I lose. very nice concept could be expanded into something real nice. some stressful craft delivery game. Loved the art
🎤 bashem
04. May 2023 · 00:06 UTC
Thanks everyone for your kind feedbacks!

@milq We're definitely planning to add music!
@emmelinee Thanks for reporting the bug. We were aware of it, we already tried to quickly patch it but I guess it still pops out every now and then. We'll try again tomorrow!
@jpbaraky Yeah we were somehow conflicted about the fact that players would've needed some knowledge in color theory but we eventually decided to still go that way while on average giving players some more time than we initially planned. Don't give up and try again!
Smoky01
04. May 2023 · 07:26 UTC
Good and interesting idea game
Maskrosen
04. May 2023 · 07:31 UTC
I really like the art of this one, good job!
Ntimi
04. May 2023 · 07:44 UTC
Really cool art. The crafting idea is nice! And there's a lot going on, with all those different crafting materials, a lot, all these different reactions for lost orders, the details in the room. Seems like a lot of work went into this. :)
I was just too dumb to craft all the items in time, most of my deliveries failed.
But I'll try again. This business is going to be successful one day.
LucDeligne
04. May 2023 · 07:49 UTC
Very good graphics and pretty interesting idea!

I feel like there's a sort of tension between the 'experiment / figure things out' and 'go as fast as you can' aspects of the game.
Maybe having a much longer timer but only on items you haven't 'solved' yet would sort of help? So you would alternate between quickly churning out items you already know and taking a bit longer to figure out the items you don't.
yumykon
04. May 2023 · 14:29 UTC
Great job on the game! I loved the artwork, it's really well done. The concept and gameplay are also really enjoyable, especially the management aspect and the ability to choose the ingredients that make the most sense. The only thing I missed was some background music to bring more life to the environment, but overall you did a fantastic job! Congratulations(⌒▽⌒)☆
🎤 bashem
09. May 2023 · 09:32 UTC
Thanks everyone for the feedbacks!
@ntimi @lucdeligne We've uploaded a new version with longer timers and with helpers to whom the player can delegate orders related to items which have previously been successfully built by the player himself. Also there's now an instruction book which explains how to build each item/produce each color!
@yumykon We just put some basic background music on, but we should definitely compose something ourselves as soon as we'll get enough time!
ardorugus
10. May 2023 · 03:23 UTC
Neat idea overall, however I don't get the logics sometimes. Still, it's getting quite involving when you work out the routine. Have to check post-jam. Nice job!
Pink shard games
10. May 2023 · 11:11 UTC
Great game! I really liked the graphics and the overall idea. I also liked buying things to make the crafts easier, like "sugar" or the coffe. But I didn't really get how the minions were supposed to work... The one I had just kept walking around the office interacting with random stations haha.

Maybe I should play it more, but I felt that after 3 or 4 orders, I just had a lot of them waiting and I couldn't keep up. Maybe that wouldn't have been a problem if I knew how to order the minion around haha. Oh, and also, I feel like time should freeze when you're reading the instruction book!

Those are just suggestions, but it is still a very solid and amazing looking entry. Good job!