Bubble Wrap Factory by Jampla Games

[raw]
made by Jampla Games for Ludum Dare 53 (JAM)

Bubble Wrap Factory - Ludum Dare 53 entry - Game Jam Theme - Delivery.

Controls - Arrows for left and right movement. Space Bar for Jump.

Use the bubble wrap to climb to top top of each level! Then jump down the money shoot for a big pay day. If you pop too many bubbles go back to the break room to restart the level. 4 levels to play. Once you get the hang of it its pretty fast play through. Good fun playing on the bubble wrap. But watch out for spikes! They will bounce you back to the break room. (*level four takes a second or two to load.)

Play game in browser on itch link below:) *(My zipped HTML does not seem to work on ludum)

GL and Have fun! ​All original art, sounds, and code made during the jam. Made in Godot Engine - Art made in Gimp - sound FX recorded and mixed in Audacity. Thanks! coverImage.pngBubbleFactoryImage2.pngBubbleFactoryImage1.pngBubbleFactoryImage5.pngBubbleFactoryImage3.pngBubbleFactoryImage4.png

Ratings

Overall 1019th 3.1⭐ 32🧑‍⚖️
Fun 615th 3.4⭐ 32🧑‍⚖️
Innovation 691th 3.217⭐ 32🧑‍⚖️
Theme 1210th 2.1⭐ 32🧑‍⚖️
Graphics 1062th 2.35⭐ 32🧑‍⚖️
Audio 563th 3.207⭐ 31🧑‍⚖️
Humor 631th 3⭐ 32🧑‍⚖️
Mood 1126th 2.633⭐ 32🧑‍⚖️
Given 40🗳️ 41🗨️

Feedback

BartekDe
02. May 2023 · 00:36 UTC
Cool bubble popping, with some animations it would match or even exceed the satisfaction from the real bubble wrap!
MixelPixel
02. May 2023 · 05:30 UTC
Cool concept! Very satisfying but wish there some kind of indicator on level 3 of where the spike balls are instead of just trial and error
chompdev
02. May 2023 · 05:34 UTC
Fun idea for a jump mechanic! The popping is great and I like the breakroom portals hidden around each level. Level 3 is a really good challenge, testing your memory of portal placement as you speed upward toward the goal. Nice work on the hand-drawn art, too!
breadstick
02. May 2023 · 05:39 UTC
I win! *I win.* **I win.** ***I win.*** I win! *I win.* **I win!**
mlists
02. May 2023 · 05:44 UTC
Great job with the bubble popping sound it was very satisfying.I was slightly confused as to why the chairs and coffee were bounce pads but thought it was kind of funny.
Daveybb
02. May 2023 · 06:15 UTC
Way more satisfying than I expected. Perfect popping sounds. The screenshots don't do it justice!

I won with a score of 5171 :D
nardandas
03. May 2023 · 03:10 UTC
The bubble wraps were cool. I found the level design sometimes conflicted with the character control mechanics. It was very hard to get certain coins, and I wanted to get them all! I think this could make for very interesting platforming if taken in that direciton.
big-cow
03. May 2023 · 11:18 UTC
The SFX were so satisfying! The gameplay was pretty innovative, it's not usual to have so much focus on upwards movement. I did like most of the level design but I did find that level 3 made me want to be able to see further up.
BrineLeaves
03. May 2023 · 11:36 UTC
The jumping mechanics are pretty interesting, having to use chairs and bubble wraps as jumping pads is kinda funny! Obviously the bubble wrap sounds are nice. I would hagve liked more telegraphs for the weird red circles that kill you though. Pretty neat game!
agushmar
03. May 2023 · 14:35 UTC
Really liked the idea and enjoyed the sfx even tho it scared me at first :D won with 7k score
FGKeiji
03. May 2023 · 14:45 UTC
Great job with the sound effects!
Winter2277
03. May 2023 · 14:46 UTC
Hey good job on your first entry! It was fun and the levels were well designed

Some tips I would recommend:
- Have different sprites for the character in the air and on the and make the character face the direction he is moving, this would increase the amount of feedback the player gets from playing your game
- I have noticed your character player has a purple outline, this is likely due to texture bleeding. That is, the transparent pixels around your player in your image are likely purple and fully transparent (191, 64, 191, 0). A common way to fix this is to make those pixels the color of your texture's border and transparent.
- Consider having some physics with momentum for your character! See this for example: https://winteralexander.github.io/GamePhysicsBuilder/


Hope any of this may help you in your game dev journey.
🎤 Jampla Games
04. May 2023 · 06:49 UTC
Thanks for all the great feedback everyone thus far! I'm Haveing lots of fun playing everyone's games too.

Def was happy with the sounds! One magic real bubble wrap take! with some coded variation.

-I agree @mixelpixel and @big-cow and @brineleaves could be more warning or a longer view. Its basically a get lucky or try again and remember where they are. If I reworked it to combine memory with possibility of reaction in time could be better.

-Thanks for the coins input @nardandas. I sort of leaned into the idea that they are things to reach for, and the ones near the bottom and break rooms are like bonus if you go there. But yeah I see what you mean with the momentum up you have to kind of intentionally fall or back track to get all.

-Thanks @winter2277 Def would like to add a side views or animations for walking. Good call to give player more feedback with that. The purple hair halo is actually in the art. The original I made was very colorful and I tweaked it a bunch in gimp til I landed on the finished one, very minimal color with purple hair halo:)
Kitira
04. May 2023 · 18:25 UTC
This was more fun than I initially thought! The sound of the bubbles bursting is very satisfying. ^^ The levels are at the right size and the idea with the break rooms is great! This allows you to explore the level a bit and not just be focused on the exit. Nice game!
obittner
04. May 2023 · 19:40 UTC
Nice and very statifying. Levels had a good amount of difficulty: some you get first try and for some you need a few attempts. For the highscore I'd recommend to reset it back to the start of the level when you get send into the breakroom, so you don't get a better score when you're required to try again.
Le Don
07. May 2023 · 20:19 UTC
Quite charming! As other people mentioned, the third level is a bit hard, as it feels a bit like guessing how to avoid those traps.
Krzysztof Wojtkowiak
08. May 2023 · 11:23 UTC
Sweet game! I like the idea of going through different rooms, sound of collecting coin is very satisfying, just like falling to coin-chimney at the end of the level.
Montigor
09. May 2023 · 19:43 UTC
One of the funniest game I played so far. Amazing idea and gameplay is really dynamic and satisfying!
Corrupt Spaghetti
17. May 2023 · 00:54 UTC
The bubble and coin sounds are really satisfying!
JumboDS64
18. May 2023 · 16:21 UTC
The main mechanic reminds me of those infinite upwards-mover games where you bounce off of the collectables, interesting idea to apply it to a platformer! Would love to see this idea developed further, perhaps more horizontal challenges using the bubbles for platforming. I like the sound effects a lot, having a "satisfying" game like this is a neat idea. And I agree with everyone else, having more warning for the spikes in the third level would help a lot. Perhaps zooming out the camera would help?