Bubble Wrap Factory by Jampla Games
Bubble Wrap Factory - Ludum Dare 53 entry - Game Jam Theme - Delivery.
Controls - Arrows for left and right movement. Space Bar for Jump.
Use the bubble wrap to climb to top top of each level! Then jump down the money shoot for a big pay day. If you pop too many bubbles go back to the break room to restart the level. 4 levels to play. Once you get the hang of it its pretty fast play through. Good fun playing on the bubble wrap. But watch out for spikes! They will bounce you back to the break room. (*level four takes a second or two to load.)
Play game in browser on itch link below:) *(My zipped HTML does not seem to work on ludum)
GL and Have fun!
All original art, sounds, and code made during the jam.
Made in Godot Engine - Art made in Gimp - sound FX recorded and mixed in Audacity.
Thanks!






| Link | https://jampla.itch.io/bubble |
| Original URL | https://ldjam.com/events/ludum-dare/53/bubble-wrap-factory |
Ratings
| Overall | 1019th | 3.1⭐ | 32🧑⚖️ |
| Fun | 615th | 3.4⭐ | 32🧑⚖️ |
| Innovation | 691th | 3.217⭐ | 32🧑⚖️ |
| Theme | 1210th | 2.1⭐ | 32🧑⚖️ |
| Graphics | 1062th | 2.35⭐ | 32🧑⚖️ |
| Audio | 563th | 3.207⭐ | 31🧑⚖️ |
| Humor | 631th | 3⭐ | 32🧑⚖️ |
| Mood | 1126th | 2.633⭐ | 32🧑⚖️ |
| Given | 40🗳️ | 41🗨️ |
I won with a score of 5171 :D
Some tips I would recommend:
- Have different sprites for the character in the air and on the and make the character face the direction he is moving, this would increase the amount of feedback the player gets from playing your game
- I have noticed your character player has a purple outline, this is likely due to texture bleeding. That is, the transparent pixels around your player in your image are likely purple and fully transparent (191, 64, 191, 0). A common way to fix this is to make those pixels the color of your texture's border and transparent.
- Consider having some physics with momentum for your character! See this for example: https://winteralexander.github.io/GamePhysicsBuilder/
Hope any of this may help you in your game dev journey.
Def was happy with the sounds! One magic real bubble wrap take! with some coded variation.
-I agree @mixelpixel and @big-cow and @brineleaves could be more warning or a longer view. Its basically a get lucky or try again and remember where they are. If I reworked it to combine memory with possibility of reaction in time could be better.
-Thanks for the coins input @nardandas. I sort of leaned into the idea that they are things to reach for, and the ones near the bottom and break rooms are like bonus if you go there. But yeah I see what you mean with the momentum up you have to kind of intentionally fall or back track to get all.
-Thanks @winter2277 Def would like to add a side views or animations for walking. Good call to give player more feedback with that. The purple hair halo is actually in the art. The original I made was very colorful and I tweaked it a bunch in gimp til I landed on the finished one, very minimal color with purple hair halo:)