Kick Boxing by deadlycupcake
Deliver the box by kicking it to the end.
| Link | https://deadlycupcake.itch.io/kick-boxing |
| Link | https://deadlycupcake.itch.io/kick-boxing |
| Original URL | https://ldjam.com/events/ludum-dare/53/kick-boxing |
Ratings
| Overall | 187th | 3.587⭐ | 25🧑⚖️ |
| Fun | 123th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 55th | 3.913⭐ | 25🧑⚖️ |
| Theme | 203th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 341th | 2.87⭐ | 25🧑⚖️ |
| Humor | 131th | 3.227⭐ | 24🧑⚖️ |
| Mood | 331th | 2.725⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
Love that you included stats in the end! 6:40/202/77
Fun entry!
It was really fun. I really like the variety of platforms. The first set of ice platforms took me forever to figure out, since it didn't occur to me that I could kick the box when it was moving. I think you nailed the difficulty. It's hard, but doable. Good job.
Those cloud sections are incredibly difficult! I recorded myself playing to provide extra feedback:
https://www.youtube.com/watch?v=YzWK6RLSDyA

@rickylee
thanks for playing this was my score
I nice addition would have been to give a visual clue of where you're aiming, and a simple sound effect.
Cheers
Also play my game!
I'm not sure fun is the reason I am kicking this dang box anymore!
Joking aside this is a great game. I wasn't anticipating a rage inducer. I didn't wan't a rage inducer. But boy isn't this ever a well designed one. I love how with only a few simple mechanics you managed to design multiple great and unique challenges.
One suggestion on how this could be improved is to make the clickable hitbox of the package bigger than it's visible sprite. In high stress moments it's really easy to missclick and on ice section if you take even a fraction of a second too long to check that your mouse is over the package it is likely too late. Making the click radius more forgiving (at least while the package is in motion) would allow for less stress about whether you will click the package and allow you to focus more on where you are aiming. This would also allow for the creation of more complex puzzles.
Another pain point with this game is the checkpoint system. It wasn't clear to me why after the first ice platform my progress wasn't getting saved. I thought the game was broken and even reloaded it in the hopes that it wouldn't glitch out. It wasn't until I got past that section that I realized it wasn't broken and it was intentionally not saving my progress. It would be helpful if there was some sort of icon or something indicating when your progress is or is not being saved.
