The Monster in Man by Reallysketchy

[raw]
made by Reallysketchy for LD33 (COMPO)
---Objective---
Your mission, should you choose to accept it, is to kill all enemy soldiers in air strikes. Do your best to avoid killing civilians and destroying the hospital or you will become the very monster your daughter fears you becoming. The Red bar on the left tells you how bad you've become.

The enemies are red, the civilians are blue and the hospital is red. After every level you beat, you go to a shop to buy upgrades.

There are three basic levels, though you can play past the third.
1. The enemies and civilians walk at normal speed.
2. The enemies and civilians walk at double speed.
3. The enemies and civilians walk at triple speed and the enemies are suicide bombers, so they explode when hit.
---Controls---
All you have to do is click where you want to drop a bomb. *IMPORTANT* I forgot to put this in the game, but when you buy a smoke or precision bomb, each purchase buys you a single bomb, so use it well. You change the bomb you are about to drop using the number keys. 1 is normal bombs, 2 is smoke bombs and 3 is precision bombs. if you run out of special bombs, you won't be able to shoot until you press 1 again to launch a normal bomb.

Ratings

Coolness 69% 3
Overall 2.86 706
Fun 2.82 599
Graphics 2.59 702
Innovation 3.09 405
Mood 2.61 698
Theme 3.06 663

Feedback

thebrickanator
24. Aug 2015 · 05:14 UTC
it functional and is fun but unfortunately it is just not finished enough and I assume this is because of the time limitations. I would have loved to see what you could have achieved with more time :)
filiph
24. Aug 2015 · 06:58 UTC
It's a shame there's no audio, because this could be moody as hell.

I really like the concept, and there's flow to the gameplay. Having upgrades is nice.

The minimalistic graphics is okay. It subtracts from the emotional effect, but if you chose to move this forward, you could play this as "the inherent anonymity of war" or something.

Anyways, great job.

PS: Runs on Mac. (Should be true for all Unity games, but sadly isn't, from what I've tried in the compo so far.)
foxor
24. Aug 2015 · 13:30 UTC
Cool! Patience is super important.
chromebookbob
24. Aug 2015 · 17:09 UTC
Really interesting theme I like the father-daughter relationship
KingGames
24. Aug 2015 · 17:12 UTC
Fun! Ending is extremely sad...
Tigris
24. Aug 2015 · 17:14 UTC
I like what you did.
Wevel
24. Aug 2015 · 20:19 UTC
The destructible buildings are cool
Jamie Guillemette
24. Aug 2015 · 20:20 UTC
i think my child hates me now.. :) good job for only 14 hours.
raducumiczzz
24. Aug 2015 · 20:29 UTC
Nice touch, i love the wait for the bomb to drop. Story get you in the mood. Would love some graphics and some music in the next version. Would play such version even more!
vividhelix
24. Aug 2015 · 22:05 UTC
Really well made, one of the most enjoyable games I've played so far. I like the delay in the shell, making it harder. Wish there was more to it :)
🎤 Reallysketchy
25. Aug 2015 · 01:12 UTC
Thanks everyone!

@filiph I know, I wish I had time to add audio it would have really pushed the feeling of war in the game. I'll just have to do it for the next version!

@chromebookbob Thanks! It was actually just something I thought of near the end to help it better tie in to theme. I really wish I could have spent more time on it with voice acting, though.

@raducumiczzz Haha thanks! Just wait, there'll be more of this!
Kep
25. Aug 2015 · 17:02 UTC
Surprisingly engaging given the art. I really felt bad when I killed civilians. Innovation 5/5. Well done!
snakezito
25. Aug 2015 · 18:16 UTC
Given the state the game is in it's pretty fun and a very original idea.
Sometimes soldiers get stuck on people and won't move for several seconds.
crucknuk
25. Aug 2015 · 23:12 UTC
Sad you did not have much time. Still nice for only 14h
RobotMeal
27. Aug 2015 · 03:52 UTC
Nice and simple game mechanic, and the beginning of a cool idea. Unfortunately, lacking a bit in terms of polish which hits the fun and a mood factor a bit. Good for being made 14 hours!
BulvarMulyavina
27. Aug 2015 · 21:31 UTC
Nice entry: It would be cool to see how many and which upgrades did I buy. because now i can see onl;y the amount of money i've spent. In GUI.
conormn
28. Aug 2015 · 03:08 UTC
Really well done for such a short time frame. Great job :)
LittleThor
28. Aug 2015 · 12:43 UTC
Very nice idea and commited game. It's sad you couldn't work more the art and mood.
It reminds me the game "September 12th".
Nice work!
Shackhal
29. Aug 2015 · 02:49 UTC
Well...

The only things I can only say that, except the graphics and sound, in the last level I can't kill the last of them. It seems he become immortal. And the only ways to kill the civilians and enemies is 2 ways: Or corner them and blast them all or be a super damn sniper and hit them in the "eye". We fire bomb, so they need to die against them, not to be pushed.

Overall, the game is regular. It needs to add graphics and sound assets and fixes stuff. But making a game in 14 hours is a great feast.
Biruts
31. Aug 2015 · 15:15 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
andreiichim
02. Sep 2015 · 00:23 UTC
This game made me feel bad about myself. It's surprising how powerful the message from the girl was. I don't think I would feel bad at all without that in the game.