Pack 'em UP! by Timbaleek
Assemble the correct packets in your Factory and deliver them to different Buildings in the city!, while the time is ticking. And maybe try not to send anyone a bomb ;)

How to play:
After you select a character in the Main Menu, you start the game in your factory. In the bottom right corner, you can see orders coming in from all over the city, with their respective time you have left to deliver them. On the benches, you can create the items you need and place them into your chests. You can close the chests and pack up the items for delivery by pressing "E" near the chest. When you leave the factory, you can see markers on your minimap, with the number on them indicating the order they correspond to. Drive to the houses, select the right chest with tab and press "E" to deliver and recieve your points. Return back to the factory to see your new orders.
Controls:
- Movement: W,A,S,D
- Pick Up/Drop Item: Space
- Interact: E
- Change Active Item: Tab
Have fun :) (If you find the easteregg, you can have a cookie)
Art:
- City and Factory inside: https://canarigames.itch.io/canaripack-8bit-topdown
- Car: https://opengameart.org/content/small-city-cars
- Chest: https://humblepixel.itch.io/pixel-world-series-1-treasure-chest
| Original URL | https://ldjam.com/events/ludum-dare/53/pack-em-up-1 |
Ratings
| Overall | 780th | 3.395⭐ | 45🧑⚖️ |
| Fun | 958th | 3⭐ | 45🧑⚖️ |
| Innovation | 872th | 3.023⭐ | 45🧑⚖️ |
| Theme | 288th | 4.186⭐ | 45🧑⚖️ |
| Audio | 411th | 3.488⭐ | 44🧑⚖️ |
| Humor | 910th | 2.5⭐ | 44🧑⚖️ |
| Mood | 866th | 3.214⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 82🗨️ |
But I gotta say, I am very confused by this game. I start at my home and can create items and carry them around and create more? But what am I supposed to do and how? Sorry, I did not understand so I just drove around chilling in my home that i filled with more and more mushrooms. :D
This was fun, tho!
I think that the timers could be a bit more generous. It didn't feel possible to me to fill out all the orders you get. You will always fail some. But maybe I'm just not fast enough :grin:. It would also be cool if we could see the orders with timers while driving in the city. That way, we would know if it still makes sense to try to get tho the client or there is just not enough time left.
I wish the truck had a gas pedal to go faaaster :grin:.
@sodoj They have an embedded version here on the top of their LD page.
But great mix with the driving and packing
I can absolutely see this kind of game on Steam with Multiplayer support though. Great job!
The timers on the orders seem a bit rough, and sometimes they'd all be in the low 50s when I get back, so I'd have to essentially just wait around until they run out before I can continue playing (since I can't put together and collect an order in 50 seconds). Maybe they should reset every time you enter the warehouse again?
Like others have said, it would have been nice to have the timer and order numbers on the screen while you're driving so you can see what you're going to make and where you should be taking things.
I also would have liked driving that wasn't locked to just four directions; it feels like that would have freed up the movement, led to some crashing shenanigans, and made the driving parts more fun?
(Also, this is probably just me, but I would have liked to have the option to use arrow keys for movement; having all the controls one one hand feels a bit unwieldy somehow. [And inefficient! My other hand is just hanging pointlessly by my side.])
Now that I played the game, I can say I had fun! It was hectic and stressful, which perfectly simulates the delivery service under crunch! The game looked nice and the tune playing in the background was sweet. It took me some time to figure out how to play though, some more in game explanation wouldve been nice. I also wished the character in the factory/shed wasn't that slippery to control. Overall, fun time!
Great job!
- Once a box has been filled and picked up it should disappear from the floor;
- The timer should always be visible while driving;
- It would be nice to play a sound or give some other feedback when the box has been delivered.
Bye!
- Currently the optimal strategy is when picking up an item immediately start building another one (E + Space) which doesn't require any thinking or strategy. I would be cool if there were more opportunities to think strategically. Perhaps the items could expire (like food overcooks in Overcooked) if you leave them too long
- There door to the outside is not very obvious, took me like 2 minutes poking at random stuff until I found I can go outside :smile:
- The description says don't deliver a bomb, but the game asks to deliver a bomb.. I'm confused :D
- Also I'm no game design expert (and definitely not a pixel artist :smile: ), but heres some feedback from my play session. All the things that had me confused for ~1 minute each. And comparing it to overcooked

All in all I think it would be great if it was more obvious what I can and can't do. If a box is for decoration - place it behind a wall so I definitely know I can't do anything with it
If there is a door - make some light shine though it, add some arrow, have npcs walk through it :D