Chaos Kitchen by NoobDude
Hello everybody and welcome to Chaos Kitchen, this jam was a blast!
First, the game is simple, grab the food that the chef throws at you and deliver it to the coresponding tables, be careful not to mix the orders or the customers get upset. WASD movement, and space bar to deliver once you are are the correct table.
Tools used to make the game are: Unity
MoreMountains TopDownEngine(however this was used just for the moevemnt system)
Clip Studio Paint
For the terrain we used an asset pack created by ElvGames, and for the music we used https://www.fesliyanstudios.com/
However all the characters were created by @FoxOnCatnip so we opted to still be voted in that category.
Check her out at ArtStation: https://foxoncatnip.artstation.com/
The game was a blast to make even if we had some hurdles to go over such as me being a dumdum and trying to make a stacking mechanic initially and had a lot of trouble with the physics system for it, i payed with 1 day out of the 3 so in the end we didnt have enough time to add all the animations and polish that we would have liked to do, but overall we are happy with how it turned out, even if its rough around the edges.
Hope you all enjoy it and cant wait to play your games.
| WebVersion | https://noobdude29.itch.io/ldjam53-chaoskitchen |
| Original URL | https://ldjam.com/events/ludum-dare/53/chaos-kitchen |
Ratings
| Overall | 1128th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1151th | 2.595⭐ | 23🧑⚖️ |
| Innovation | 1167th | 2.429⭐ | 23🧑⚖️ |
| Theme | 810th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 935th | 3.024⭐ | 23🧑⚖️ |
| Humor | 985th | 2.289⭐ | 21🧑⚖️ |
| Mood | 1019th | 2.929⭐ | 23🧑⚖️ |
| Given | 9🗳️ | 28🗨️ |
Minor issues:
- the tree as you walk away from the chef collides with the character more than is expected, so common to get "stuck" because your head hits the tree root I think.
- The end of game screen image is larger than the player, so I can't see your credits properly!

- Second playthrough doesn't reset state properly (oh how often this happens). For example, I can't see which table to deliver too after clicking restart. Had to reload page.
The ending screen is lovely btw!
A couple of suggestions:
- we found the mix between pixel art and high quality drawing a bit inconsistent. You might try to draw a high resolution environment too.
- we more than once found ourselves stuck to trees till we realized that the collision boxes cover the objects' entire area. Perhaps you could limit the collision boxes to the lower part of the images.
Keep up the good work!
Loved the atmosphere of this game, it was really relaxing to play!
Some constructive criticism:
- One feature that would be a nice-to-have is to be able to see the tables of *all* the meals that one carries instead of just one of them. (Is that the stacking mechanic that you're talking about in the description? I wasn't sure.) That way, the player can try to find an optimal route to the guests and back which would be a lot of fun!
- I sometimes collided with the path, which was odd. But I noticed that you used an engine for the movement, so it's possible that it's a bug of that engine.
- Instead of making the numbers of the meals entirely random, a semi-random approach that ensures that all guests get at least one meal before the time limit ends would be neat. Of course this is more of a detail and maybe not in the scope of a game jam, but if you decide to continue working on the game, I believe this would be a nice touch. If, for example, you used a list containing all guests and guests who get their food are removed from the list, it would not only ensure that every guest gets at least one meal, but the player might even be able to plan around it!